Thieves Guild
The Thieves guild is rumoured to have existed even since before the great expulsion. Their base has moved many times over the centuries for now it can be found under the city of Sherfield.
2.Secret passages to The Docks (East Exit)
3.Barracks
4.Sergeants' Quarters
5.Kitchen
6.Storage
7.Secret passage to Northgate Flophouse (North Exit)
8.Mess Hall
9.Spider Stables
10.Prison
11.Interrogation Chamber
12.Spider Handler's Quarters & Poison Distillery
13.Training Room
14.Balcony
15.Secret passage to The Krakken Tattoo Parlor (South Exit)
16.Shrine to Mask
17.Trap Room
18.Guildmaster's Quarters
19.Secret passage to Hawthorne Family Locksmith (West Exit)
20.False guild treasury
21.
22.Black ooze pits (for disposing evidence)
23.Monstrous spider pits
2) Never perform another thief’s assigned task or “steal” jobs from another thief.
3) Never let your own jobs interfere with the guild’s jobs.
4) Don’t attract attention to the guild, especially not the attention of the town guards.
5) 30% of the take from your jobs goes to the guild; you keep the rest.
6) 100% of the take from guild-assigned thefts goes to the guild, and maybe you get a taste.
7) Don’t kill anyone in the commission of a job, except in self-defense. It attracts too much attention.
8) If any member of the guild is or party is jailed while in service of the guild you have an obligation to free them.
9) If you know a member is in jail you are obligated to at least visit them.
10) If a member is in a plot to better the guild you are prohibited from interfering.
11) You are to ALWAYS look for opportunities to better the guild.
Layout of the Guildhouse
1.Stairs down from The Sherfield Musuem2.Secret passages to The Docks (East Exit)
3.Barracks
4.Sergeants' Quarters
5.Kitchen
6.Storage
7.Secret passage to Northgate Flophouse (North Exit)
8.Mess Hall
9.Spider Stables
10.Prison
11.Interrogation Chamber
12.Spider Handler's Quarters & Poison Distillery
13.Training Room
14.Balcony
15.Secret passage to The Krakken Tattoo Parlor (South Exit)
16.Shrine to Mask
17.Trap Room
18.Guildmaster's Quarters
19.Secret passage to Hawthorne Family Locksmith (West Exit)
20.False guild treasury
21.
Show spoiler
True guild treasury
22.Black ooze pits (for disposing evidence)
23.Monstrous spider pits
The Thieves code is as follows:
1) Never steal from another member of the guild.2) Never perform another thief’s assigned task or “steal” jobs from another thief.
3) Never let your own jobs interfere with the guild’s jobs.
4) Don’t attract attention to the guild, especially not the attention of the town guards.
5) 30% of the take from your jobs goes to the guild; you keep the rest.
6) 100% of the take from guild-assigned thefts goes to the guild, and maybe you get a taste.
7) Don’t kill anyone in the commission of a job, except in self-defense. It attracts too much attention.
8) If any member of the guild is or party is jailed while in service of the guild you have an obligation to free them.
9) If you know a member is in jail you are obligated to at least visit them.
10) If a member is in a plot to better the guild you are prohibited from interfering.
11) You are to ALWAYS look for opportunities to better the guild.
I want so I take.
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