Order of the Razor
The widespread devastation of The Plague Years (1212-1112) placed new and heavy demands upon the The Council of Landezon to increase the martial strength of the Three Orders of the north against The Exiled Tradition and its foul magics. To do so, they used the knowledge of magical healing which their Exiled brethren had shared with them during the Southern Crusades and fashioned a soldier better able to withstand the effects of The Wrack, and therefore better qualified to penetrate into Exiled-controlled territories than even their arcane masters were. These juggernauts of might and magic were dubbed Razors, and collectively form the Order of the Razor.
When a child's Gift is determined to lean towards Exiled magic, a Razor's training begins. Potentials learn to use the natural healing their Gifts impart, but at a cost: the dark twists in Exiled spells are grafted deep into their bones, with a variety of cursed effects akin to lower level symptoms of The Wrack. Ongoing pain is common. Training a Razor is highly dangerous due to the need to keep their power "open" until it matures. In this state, Razors can heal anyone, and thus can communicate the infection found in all magical healing. At the end of the training cycle when one swears the Last Oath, a magical seal is placed upon the power, limiting its efficient range to the Razor's person. Despite this, the general population view Razors as figures of dread...a fact working most often to their advantage.
In addition to healing skill, a Razor gains intensive combat experience and is put through rigorous physical ordeals beyond those undertaken by any (sane) knight, the sole goal of which is to weaponize Razors against the Exiled threat. Accordingly, Razors emerge with single-minded, black-and-white focus on their enemy, but while this trait serves their purposes on the battlefield, it often blinds them to more nuanced realities of the human condition. Their senses are highly attuned to the pull of dark magic, and Razors can detect Exiled-leaning Gifts with proficiency on par with that of the Masters. Such tuning, however - or so it is feared - makes them especially vulnerable to the Exiled call. And so, while Razors are an indispensable part of the Council's arsenal, they are also kept under very close watch - or, some say, a short leash. They are often found within either the ranks of the The Black Mercies - a wing of the Council whose job it is to track down forbidden magical documents and deal with those involved in their dissemination - or those of The Flown Sparrows, emissaries of the Council tasked with foreign missions in distant lands.
Finally, due to the fact of their Gift, Razors are also capable of learning a small selection of magical spells and may study whichever Domains are offered by their Tradition. Most Razors are Berythian-trained and therefore come to know Elemental magic best, but both Nurhetic and Aurimbic Traditions produce martial casters after a similar fashion.
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