2023 Reading Challenge
As I mentioned in my post-Summer Camp journal update, I frankly had too much going on this summer, but I managed to at least get a copper medal, informally qualify for the informal Spooky Shenanigans Badge with my article on the Ashen Hallows, and lay plenty of groundwork for a trickle of worldbuilding through the fall and winter.
For reference, do have a look at my 2023 Summer Camp Plan if you so desire.
As is true of any writing, the WA team is right when they say the best way to improve as a writer is to read more. (Linguists and language teachers have shared similar findings when it comes to learning a language—we learn best from absorbing massive volumes of data [input through others' speech and/or writing], figuring out what works for us, and developing our communication styles with practice.)
Dallikton Fish and Fowl Stew by Malkuthe in Rivendom. A real merit of this prompt is that it encouraged us to showcase those cuisines develop under difficult circumstances rather than the elaborate meals worldbuilders might prefer to showcase. This article nicely ties in the logistics of supplying this community's needs at the end of a harsh winter.
Cactus Fritters by EclecticExclamations in Tales from the Rookery. A cuisine that may seem ordinary to locals can be received very differently when it's introduced to another community.
Dhadiz by barriesaxxy in Milon. It's a pleasure to read an ethnicity article that's so thoroughly informed by cultural anthropology and linguistics. In particular, it's worth considering how the conquerors of a land will try to impose their language upon their subjects, as language is so often a marker of group identity.
The Hunger in Odyssey Earth. As this article nicely demonstrates, history may not always be written by the winners, but wherever there's a downtrodden or marginalized group of people, there is also someone who's actively trying to rationalize what's happening to them. (Also, SFF settings allow us to complicate these questions of whose side, if any, we should be on.)
Wraith Guard by Steerpike1988 in Undinia. A telling of history after my own heart, as it presents historians' conflicting theories about the subject of study. Bridge Cities by Orymith in Imboron. Settlements tend to sprout up around transit hubs, and the Bridge Metropolis featured here is a particularly creative take on the phenomenon.
Reading Agenda:
Since worldbuilding plans for the coming months mainly involve Northwest Tahuum Itaqiin's pre-Revival Era history, quite a lot of which is buried under the ruins and ashes of past conflicts, I'll focus this month's reading on the hidden ancient secrets, complex histories, and direct or indirect conflicts in fellow WA users' worlds. (I'll add that I really love in-world documents, analyses written through the perspectives of in-world people, and unreliable narration.) Anyone who reads this is welcome to send me their relevant articles for review, whether they're simply proud of their work or they'd like constructive feedback. On top of this, cross-cultural encounters with food and language are defining parts of my own life, and they can do so much to breathe life into a secondary world as well. While there were frankly surprisingly few language-related prompts for this year's Summer Camp given that communication was Week 4's theme, I'll gladly read any articles from Week 4 as well as any cuisine articles out there.What I've read (and critiqued):
Ritual: A cuisine from a sparse, barren or remote region in your world.
Iron Rations by Travakh in Creus. Certainly a novel way to make bland food rations interesting a post-food scarcity setting.Dallikton Fish and Fowl Stew by Malkuthe in Rivendom. A real merit of this prompt is that it encouraged us to showcase those cuisines develop under difficult circumstances rather than the elaborate meals worldbuilders might prefer to showcase. This article nicely ties in the logistics of supplying this community's needs at the end of a harsh winter.
Cactus Fritters by EclecticExclamations in Tales from the Rookery. A cuisine that may seem ordinary to locals can be received very differently when it's introduced to another community.
Ethnicity: A culture that has suffered under the rule of a stronger nation.
Diasporic Yashki by astervela in Babikiye. Gods in a number of mythologies are rather like unusually powerful humans, complete with all their vices. This combination of traits can lead to tragic results when such a god directs their wrath at an entire group of people.Dhadiz by barriesaxxy in Milon. It's a pleasure to read an ethnicity article that's so thoroughly informed by cultural anthropology and linguistics. In particular, it's worth considering how the conquerors of a land will try to impose their language upon their subjects, as language is so often a marker of group identity.
The Hunger in Odyssey Earth. As this article nicely demonstrates, history may not always be written by the winners, but wherever there's a downtrodden or marginalized group of people, there is also someone who's actively trying to rationalize what's happening to them. (Also, SFF settings allow us to complicate these questions of whose side, if any, we should be on.)
Settlement: An ancient city that is still inhabited today.
Kena Lau by Irately in Heimir. An abandoned city doesn't necessarily have to stay that way, does it?Wraith Guard by Steerpike1988 in Undinia. A telling of history after my own heart, as it presents historians' conflicting theories about the subject of study. Bridge Cities by Orymith in Imboron. Settlements tend to sprout up around transit hubs, and the Bridge Metropolis featured here is a particularly creative take on the phenomenon.
Thanks for including one of my articles! May you reach all of your worldbuilding goals this year (and the ones after that too)! :)
I'm glad for the chance to read another thoughtful article on ethnicities and cultures. Happy worldbuilding to you, too!