The Hammers of Jadira
A Hammer of Jadira, colloquially also known as a Stronghammer, is perhaps the most influential type of weapon to ever be produced on the continent of Noria. Its arrival reshaped the ways war was fought in Jadira more than the stirrups did in Aruël.
The old captain sat high on his sahal steed, looking out over the dunes of Jadira cast red by the setting sun. Behind him the army of High Lord Eran prepared for the upcoming struggle. In front of him, just out of eyesight, behind a sea of hot sand, he knew to be the fortified oasis of Aldab. A young soldier, the rookie he had just been assigned, approached. "Praise be Eran, captain.", he greeted, "The strongmaster wishes me to tell you that he will need another hour to prepare for our departure." The sourness in his voice was unmistakable. "Very well, son. Tell the men to bring the sahal back to the stable masters. We will not get any use of them after nightfall." The boy hesitated, and then spoke. "May I speak freely, captain?" The captain only nodded. "Why are we enabling the strongmaster with his outlandish requests? Everyone else of the commando was ready hours ago. Now because of the delay we will need to hurry by foot if we want to reach the walls before moonrise." The old captain sighed. "I understand your frustration, son, I really do. But even without the difference in rank, the strongmaster can get their way. You know he is Lord Erans younger brother?" Now the rookie nodded. "Well, that is not the reason, if you are wondering. The reason why we heed his requests, no matter how outrageous they may seem, is that his presence here will save many lives and ensure we are back home before the month is over. Your life included." The old man descended from his saddle before handing his sahals reins to the boy. He stroked the giant lizards neck frills. "Now go get him back to the scaleminders, and then tell the strongmaster that we will be awaiting his arrival on the edge of the camp." The boy hurried off and the old captain turned back to the sea of red. He let the sun caress his skin, seeking to enjoy the warmth as long as he could. He wondered if he would survive the night. He also wondered if the boy would make it. To guard a strongmaster often meant living with a target on ones back. He had survived it many years now, but even still he felt his hands shaking at the coming slaughter.
Common Powers
While each of the seven hammers has a unique power, they share a set of common properties.Enhancing Infusions
A hammer is wielded by a Strongmaster, who is trained from young in the ways of using the hammers powers. The first property of the hammer is that, once activated, it slowly leaks magical vapors, which improve the physical capabilities of the wielder. The wielder becomes stronger, his bones and tendons become far more durable, and his mind becomes quicker. The infusions however only improve what is already there, so to actually use the hammers powers, the strongmaster needs to keep his body in prime physical shape. Additionally, the use of the hammer brings terrible wear on the body of the master, despite the physical enhancements. After around fifteen years, a strongmaster is usually forced to retire, because his body is significantly damaged.Siege weapons
When the strongmaster swings his hammer, the magic greatly increases the density of the hammer head, and by proxy its mass. The longer the swing, the heavier the head becomes. And the momentum behind the swing becomes more and more dangerous. With a single swing, doors and barricades are splintered. Portcullis bars dent and bend out of shape and with enough persistence, even the very rock of the walls is turned to rubble. This is a hammers main purpose. In the hands of a capable strongmaster, a fortress and defensive positions become essentially useless, IF the attacking party can get the strongmaster close.Ritual
The power needed for this kind of magic does not come by easily. As a result the hammer stores more and more energy from its focus, building up the required energy. To release it, the strongmaster needs to perform a ritual of blood, ideally his own, but that of enemies in combat can do in a pinch. The ritual inverts the flow of power within the hammer releasing what has been saved.Image source: Death of the Jadiran Strongmaster by Ninodonlord (via Midjourney)
Item type
Weapon, Melee
Creation Date
Summer of 4 LE
Related ethnicities
Rarity
A total of seven Hammers can exist. To make a new one, there needs to be an unbound focus.
Weight
3 to 7 kg
Dimensions
around 170 cm haft + 10 cm head length. head shape varies
Base Price
priceless
Raw materials & Components
Metal is scarce in Jadira, which is why the heads of a hammer are carefully constructed and rarely see any decoration. The haft is made from the strongest wood traders can bring from far away.
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