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The City of Greymoore

A safe haven city in the Farghul Heartlands “No-Mans-Land”.

This city-state is one of the most powerful settlements in No-Mans-Land. Due to the fact that the state can provide safety from the instability within the region.

Structure

The King directly controls every aspect of the city. While he uses his “Feathers” to keep order within the city.

Public Agenda

The goal of this city is to become a major player in No-Mans-Land and not just a safe haven state.

Assets

The city is heavily fortified and protected. The state buys weapons and armor from Milthorl.

History

The city of Greymoore was originally named Heracarc and was founded many years ago at an unknown time in the Farghul Empire. But with the Empires slow collapse it caused the town to be destroyed for about 20 years.   After its original destruction there was a Aarakocra named Car Hardfeather. He was one Birdfolk that was under the captivity of the Kobolds. But when his village of Aarakocra escaped captivity they needed somewhere to go. So he gave the idea to go to the ruined city of Harecarc and rebuild it for their use. These 25 or so birds rebuilt the city under a new name, Greymoore. This city would eventually grow in size with many people going to the city because of its reputation for saving people who were under Farghul control.

Maps

  • City of Greymore Map
Founding Date
2781
Type
Geopolitical, City-state
Alternative Names
Haven City
Demonym
Mooreans
Government System
Monarchy, Absolute
Legislative Body
The King makes all the laws and decrees of the kingdom.
Executive Body
The “Feathers” of the king are responsible for mantaning order within the walls.
Location
Notable Members

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