Paradise Lost Stat Sheet

Paradise Lost

Gargantuan Vehicle 52 Feet by 20 Feet
Crew Capacity: 4(Skeleton Crew)/6 for ideal conditions (Skill rolls for operating the ship are made at disadvantage if operating below ideal conditions. Skill rolls do not benefit from proficiency bonus if made while under the skeleton crew minimum)
Cargo Capacity: 22 tons
Travel Pace: 6 knots (165 miles per day range under ideal conditions)

Sections


  Hull
AC: 12
HP: 150
Damage Threshold: 10 (Any damage from an attack/spell/effect ect that is less than 10 points is reduced to 0)


  Helm
AC: 15
HP: 45
Damage Threshold: 10 (Any damage from an attack/spell/effect ect that is less than 10 points is reduced to 0)


  Propulsion (Sails and Mast)
AC: 10
HP: 55
Damage Threshold: 5 (Any damage from an attack/spell/effect ect that is less than 5 points is reduced to 0)
Combat Scene Movement: Speed (water) 35 ft.; 10 ft. while sailing into the wind; 50 ft. while sailing with the wind -5 ft. speed per 10 damage taken


  Propulsion: (Rudder)
AC: 12 (cannot be hit from attacks above the water line normally)
HP: 45
Damage Threshold: 10 (Any damage from an attack/spell/effect ect that is less than 10 points is reduced to 0) For every 10 points of damage on the rudder turning requires a Vehicle skill check. The difficulty of which is 10 + 3 per 10 points of damage on the rudder


  Light Ballista
AC: 13 (+3 AC for the lower deck weapon)
HP: 35
Damage Threshold: 5 (Any damage from an attack/spell/effect ect that is less than 5 points is reduced to 0)
Ranged Weapon Attack: 1d20 +dex & proficiency modifier if proficient in gunnery to hit, range 250/800 ft., one target. Hit: 3d10 +dex & proficiency bonus in piercing damage. Dex and Profieciency cannot be added to the to-hit and damage rolls if a character isn't proficient in gunnery


  Light Catapult
AC: 14
HP: 50
Damage Threshold: 5
Ranged Weapon Attack: 1d20 +int & proficiency modifier if proficient in gunnery to hit, range 600/1400ft (catapult minimum range is 100ft)., one target. Hit: 5d10 +int & proficiency bonus in bludgeoning damage. int and proficiency cannot be added to the to-hit and damage rolls if a character isn't proficient in gunnery


 
The Lost Paradise by Christopher Dravus

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