Islands Overview


  Talamh is an ancient world, its past stretching far beyond mortal memory and history. The current cities are built on a foundation of kingdoms and empires long ago forgotten. Ruins abound, waiting for the daring to plumb their depths.
  The origins of mortals have all but been forgotten, the various cultures blended and separated and blended again throughout the ages. For the most part the people of Talamh live together in peace. All races can be found anywhere, and any historical culture is lauded and celebrated across the islands.
 

The Edge of the World

Many have tried to sail past the known boundaries of maps, but no new islands have been discovered. Some ships don't return, and those that do are always a bit confused by their navigation. To the ship it seemed they were travelling in a straight line the entire time, but it ends up back in known waters - almost as if something magically turned their ship around. There is the occasional tale of seeing new land in the distance, but it has never been reached by anyone who has returned.
 

Idir

Idir is considered the center of the world by most everyone, with most of Talamh's trade goes through this island. The massive city Riail is the meeting place for the Coalition, a loosely governing body representing every island.
 

Thios

The people of Thios live in a tense harmony, a balance that always seems near a breaking point. This is due to the acceptance of worship of every god, even the evil ones. While there are not official districts, the people have organized themselves to be around those of like mind. The island is ruled by the Divine Council, composed of a high priest of each god.
 

Nathair

The island of Nathair is rich with resources, its mountains and fields flowing with abundance. The many mines and farms and ranches are controlled by just as many organization, all members of the ruling Consortium.
 

Ollmhor

Ollmhor is the largest island, but also considered to be the most wild. Fantastic beasts of all kind make this island their home, and spirits and fey creatures can be found in abundance. Few permanent settlements exist, but plenty of nomadic tribes reside here.
 

Chle and Tsuil

The big exceptions to the peace in the world are Chle and Tsuil. No one really knows why these islands are at war; they have access to similar resources and their cultures stem from the same homogenous mix as the rest of Talamh. But they have been at war for all of mortal memory and the two societies have oriented themselves to this purpose.
 

Leanb

Also called the Spirit Haven, very few mortals have stepped foot on this small island. Strong spiritual energy protects its shores from invaders, with only those deemed worthy allowed to approach.
 

Oscionn

The island of Oscionn is constantly bombarded by elemental storms. Rain one moment, dry and dusty the next, and then suddenly a volcano erupts and lightning strikes. The only settlements are arcane research outputs studying the phenomenon.
 

Bata


 

Caoin


 

Torthai


 

Trin