2-D Entertaiment

Tech, and magi-tech, are a quickly changing area. One of the first victims of the advent of magic was 2-D entertainment like video games and television. When the new magical TVs and game consoles arrived, they were not only 3-D, which game enthusiasts had wanted for years, but they also included all senses as well. You could touch things, smell them, and even taste when that was appropriate and included in the game.   Games are now labelled with the senses affected and a list of impacts. You can find games where you can smell and taste rather objectionable items. Some include the smell of gunpowder, or the taste of smoking for example. For the mental and physical well being of the customer, any sense, and in some cases, specific experiences can be disabled in the settings. While you aren't actually exposed to what your senses 'feel' it can still cause adverse reactions.   The popularity of first person shooter games has decreased exponentially as people were appalled with the experience of actually killing. It was quickly made illegal to create games where you killed anything with a 4 or greater on the intelligence scale unless they are fictional. Those who still play often turn off all sensory input and play 'old school.'   Television now allows for more immersion as well. While it is not as interactive, some shows will allow you to taste the meal being shown on the screen, or they will use the scents to set a mood. Again, these contain advisories for potential allergic reactions, etc.    Parental advisories have been revised and each type of experience can be blocked so that children cannot smoke, or drink alcohol, etc.    Please note that while you are 'experiencing' these senses, you are not actually exposed to them. Thus you do not need to worry about allergies or intolerance. It allows people to taste things they would never be able to experience otherwise. The popularity of cooking shows and experiences shows has skyrocketed.

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