Absorb Elements Spell in Tales of Faerun | World Anvil

Absorb Elements

1st-level Abjuration

Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage

Range: Self

Components: S

Duration: 1 round

Classes: Druid, Ranger, Sorcerer, Wizard

  The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Source

Elemental Evil Player's Companion
Material Components
S
Related Discipline
Classes: Druid, Ranger, Sorcerer, Wizard
Related School
Abjuration
Effect Duration
1 round
Effect Casting Time
1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage.
Range
Self
Level
1st-level

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