Maglubiyet

Fiery-Eyes, The Mighty One, The High Chieftain, The Lord of Depths and Darkness, The Battle Lord

Maglubiyet controls the goblins and hobgoblins with a strong, unyielding fist, dominating the two races through visions sent to his shamans (or, in some cases, through the clan chiefs themselves). He tolerates no infringements on his power; he crushes all interlopers, and is just paranoid enough to find interlopers everywhere. If there's one thing Maglubiyet teaches his people, it's that a body's got to 100% out for number one.   The deity has a true passion for war and destruction. He sends his chosen on missions of devastation simply for the glory of battle — it's up to the lesser powers to push for such things as survival and expansion of the races. Maglubiyet used to have a pair of sons as his lieutenants; however, because of the very nature of goblin life, he decided he couldn't trust them. So he disposed of the sods by sending them on disastrous charges against the orcs and the dwarves. 'Course, now he wishes he had cutters he could trust to go on important missions.   Maglubiyet's realm — also the home of the rest of the pantheon — is called Clangor, a society of strict hierarchy and rugged order. A berk who doesn't keep his place is cut down faster than an orc recruit. The realm's on one face or an iron cube of Avalas (the first layer of Acheron), and it's a land of cold metal and hot blood. Towers and burgs rise up from the surface of the iron, but because buildings are wrecked whenever the mammoth cube crashes into another, the goblins also tunnel deep below the ground to keep from being crushed.   Maglubiyet retains a handful of baatezu advisers (including his proxy Rostorhan), though he's always peery of treachery. Aside from the other members of his pantheon. he has few friends among the powers. He just chalks his isolation up to the demands of godhood, though it likely says more about his character than anything else — not all pantheon leaders are as shunned.   Maglubiyet is the patron god of both goblins and hobgoblins (and either race can be specialty priests or shamans and attain the same maximum level of experience). Maglubiyet is similar in many ways to Gruumsh, the orcish god; he wishes to see war waged for the glory of his people, and eternally urges them on to conflict and strife.   Maglubiyet is served by Khurgorbaeyag, goblin god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory among the goblins. Nomog-Geaya, patron deity of the hobgoblins, also pays fealty to Maglubiyet.   Maglubiyet was an unpopular deity with many gods, including those of the elves, dwarves, orcs, and others. Maglubiyet coveted the fertility portfolio of Kikanuti, the good-aligned goblinoid goddess of the desert goblins.   Maglubiyet's favored targets for this warfare are slightly different. Whilst orcs drive ever on to virtually any new habitat they can find, goblins have a stronger affinity with underground environments. Maglubiyet wishes to see his people destroy surface races, of course, but this is for the glory of war and carnage rather than for territory. The prime enemies and competitors for the goblins are dwarves and gnomes, and these are the races Maglubiyet drives his servants to destroy whenever they find them.   Maglubiyet favors a rigid heirarchy among goblins and hobgoblins. There is an exact pecking order in tribes; each member knows who is above him and who is below him. Nonetheless, rulers rule by virtue of strength. When that wanes, they are swiftly disposed of as Maglubiyet wishes. Goblins have a natural life span of up to 50 years or so, but few of the leaders live that long.

Divine Domains

War

Divine Symbols & Sigils

A Bloody Battleaxe, A Blackened Goblin Skull with Fiery Eyes

Tenets of Faith

Dogma

Maglubiyet revels in conflict and destruction and constantly pushes his followers to wage war, particularly against dwarves and gnomes. He encourages goblins to increase their numbers in order to overrun their enemies. As a paranoid god he is prone to destroy lesser goblin deities when he suspects treachery or he thinks they are becoming too powerful.

Holidays

Holy Days/Important Ceremonies

Maglubiyet's holy day was the new moon and his holy weapon was the battleaxe. His goblin worshipers were sometimes referred to as the "sons of Maglubiyet."

Divine Goals & Aspirations

Day-to-Day Activities

Maglubiyet's priests are aggressive, pushy creatures who must constantly strive for rulership and influence. Those aspiring to tribal leadership are encouraged to help the current incumbents along to the next plane of existence, usually without their permission. They are war leaders from the front, and constantly stir up goblins for the purpose of war. They make regular sacrifices to Maglubiyet, at least once per month. Ideally, captured dwarves and/or gnomes should be offered up; then, any other demihumans or humans; and, failing this, other goblinoids or even hapless junior members of the cult.    

Priestly Vestments

Some priests of Maglubiyet's wear gray-green scale mail and conical hats and worship him in cave temples where they make sacrifices of hearts to him monthly.
Symbol: Bloody Axe   Home Plane: Clangor in Acheron   Alignment: Neutral Evil   Portfolio: Goblinoids, War, Destruction, Rulership   Worshipers: Goblinoids   Cleric Alignments: LE, NE, CE   Domains: War   Favored Weapon: Battleaxe   ALLIES: Bane, Goblin Gods   FOES: Dwarven Gods, Gnomish Gods, Orcish Gods
Divine Classification
Intermediate God
Church/Cult
Children

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