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Shinnerman’s Fortune

SHINNERMAN’S FORTUNE A half-mile down the trail from the sacked cottages, the PCs arrive at the edge of a village called Shinnerman’s Fortune. The village’s populace consists almost entirely of prospectors, with individuals claiming large swaths of land along the stream, and the settlement is uncharacteristically spread out. The villagers mostly prospect for gold and silver. Though they are not wealthy, they earn enough to have a stable income, and the surrounding lands provide additional resources. The citizens of Shinnerman’s Fortune thrive upon their independence, both as individuals and as a community. A small council of elders provides what little government the village needs, but the council’s primary function is to represent the villagers as a single business entity for the purpose of trading with outsiders. In all, the residents of Shinnerman’s Fortune are a hardy folk, usually quite capable of defending themselves against local threats.   CG village Corruption –1; Crime –1; Economy –6; Law –7; Lore –3; Society +0 Qualities independent, insular       MARKETPLACE Base Value 400 gp; Purchase Limit 2,500 gp; Spellcasting 3rd Minor Items +1 tower shield, miser’s mask, shatterspike, oil of shillelagh; Medium Items +1 thawing throwing axe, improved ring of climbing; Major Items — NOTES Independent: The villagers of Shinnerman’s Fortune are individualistic and self-sufficient. They look after themselves and mind their own business, coming together as a community to take care of any problems. (Economy –1; Law –1)

Demographics

DEMOGRAPHICS   Population 88 (79 humans, 5 dwarves, 3 gnomes, 1 half-elf)

Government

Government council Speaker of the Council Tarram Shinnerman (CG male human commoner 6) Alderman Jerak Sneth (N male human commoner 3/ranger 1) Alderwoman Straya Kraum (NG female human witch 5)
Type
Village
Population
88

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