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16.4.1.6 The Mines and the Forge

Military action

4716
25/1 1926:00
4716
25/1 1800:00

We disrupt the mines.
We take the forge.


Under the cover of Invisibility spheres and wind walking prayers we manage to sneak into the mines.
  This highly elevated plateau is hollowed out in the center, forming a dry basin. A series of sloped ledges wound around the to the bottom, where the depression is flat and level. The curvature of the rock walls lends itself to the appearance of a natural arena. At the bottom, several large caves open into the norther rock wall. the ceiling and walls of the caves are supported by wooden means, visible from outside. Across from the caves, on the southeast side , were a series of wooden target dummies. Small piles of round boulders are stacked around the basin's rim.
  We float upon the winds into the caves which are empty. After extensive exploration we discover multiple ways of disrupting the mines, and causing cave-in to make it look like accidents not intentional act of sabotage. We are attacked from the top by a pair of Stone Giants Duzar and Figan who were apparently the overseer's of the mines. They were foolhearty and choose to engage us as target practice instead of blowing their horns and summoning reinforcement's to aid them. We were able to slay them.
  Under the cover of the same magic and prayer we drift north over a frozen lake to the building we assume is the forge. We prepare to breech from the docks over the frozen water.   Quietly i open the door and find a sleeping Female Frost Giant and Male Fire Giant sleeping giants within, closing the door just as quietly i tell the others what awaits us. Zaxel has the brilliant idea to use the powers over the earth and stone granted to him by Brigh to encase them in stone coffins and let the earth take their last breaths.   We come across a few items of value within their bedchamber, some armor, coins and a pouch of diamonds.   Heading into what we thought was the forge.. turns out to be a fully stocked armory of large sized weapons and armor. As we are starting to explore the rooms, we hear a large roar outside that causes the doors to rattle on their hinges.

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