Axis

The plane of unyielding law, the perfect city of Axis is home to the mathematics-obsessed axiomites, the underground kingdoms and floating hives of formians, and numerous gods of law. As the enemy of the Maelstrom, the plane regularly unleashes massive armies of inevitables into the writhing entropy, seeking to impose their order upon its shifting chaos. Once the home of Aroden, the dead god’s domain now mars the plane’s symmetry as a ruined, sequestered battleground of dozens of competing factions. It is strongly law-aligned.     The Eternal City of Axis exists among the planes of the Outer Sphere as the personification of universal law, a shining example of perfect order and harmony rising out of the churning Maelstrom. Within the plane’s golden barrier walls, the streets are perfectly ordered and clean, the buildings appear as paragons of their respective architectural styles from virtually every culture within the multiverse, and the natives strive to live in orchestrated harmony. Of course, some would label the plane’s perfection hollow, or its beauty verging on sterility, but given the eternal city’s violent history and perhaps precarious present standing, its gods and outsiders alike dismiss such criticism outright.   Dedicated to eternally expanding the city’s borders to pacify the surrounding Maelstrom borderlands, the natives of Axis are ever at war with the forces of chaos, just as they have been since the plane’s founding eons ago. In return for their belligerence—perhaps even for simply existing—the tides of the Maelstrom and the Abyss are ever lapping at their feet, threatening to inundate them entirely. Still, they persevere, seeking to understand the cosmos as well as see it progress into a structured, perfect future free of the taint of chaos.

Geography

Notable Sites Axis has many interesting regions, most of them representing the perfection of order.
  • Abadar’s Domain
  • The Adamantine Crucible
  • Aroden’s Domain
  • Arzanixtria
  • The Golden Lattice
  • Norgorber’s Domain
  • Pharasma’s Spire
  • Threefold Pillar of the Axiomite Godmind

Fauna & Flora

Native Creatures

Outside of the plane’s resident gods, their own petitioners and direct servants, three outsider races populate the eternal city of Axis: axiomites, formians, and inevitables.    

Axiomites

The axiomites operate as the overseers, architects, and caretakers of Axis as a whole. Humanoid in appearance, covering the entire spectrum of civilized races, in truth they exist as beings of living mathematics, physical manifestations of Axis’s laws. They raised Axis out of the raw probability of the Maelstrom, bringing order to formless chaos, and by themselves or with their construct armies and allies among archons and devils alike, they seek to establish that same order across all the cosmos.    

Formians

Axis’s formians exist within two distinct subspecies, the conventional so-called “centaur ants” and a flying, wasp-like variant rarely seen on the Material Plane. Extremely territorial by nature, the formians of both varieties live in peace with their neighboring residents of Axis, but only by virtue of nightmarishly complex treaties and protocols governing the borders of each individual hive and responsibilities given and owed.   The situation between hives is much more violent, with an almost ritualistic state of perpetual warfare existing between the warrior castes of each hive, their queens continually jockeying for political power and prestige, even as their hives work toward common goals as they pertain to Axis as a whole.    

Inevitables

Unlike the other two native races, the inevitables are constructs rather than outsiders, and were created in order to fulfill distinct and supremely important roles. Mass-produced in enormous factories, the soulless inevitables patrol the streets of Axis, defend its portals and outer walls, act as agents of Law across the planes, and most importantly make war upon the forces of chaos, primarily the Maelstrom and the Abyss.
Type
Dimensional plane

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