Crafting Rules 2023
To create magic items, spellcasters invest time, money, and their own personal energy in an item’s creation. The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items.
Formulas
Before creating a magical item, the crafter needs to obtain the crafting instructions or formula for the item.Purchasing a Formula
This can be done in a few ways. If the crafter has access to an individual or organization which may conceivably have the formula on hand, they can buy the formula. The cost of a formula is half the item's base value. Sometimes the seller may require a service from the crafter, either for the opportunity to purchase the formula, or sometimes to offset the cost of the formula.Reverse Engineering the Formula
A crafter who has access to a magical item, and no chance to purchase the formula may reverse engineer the formula from a copy of the item. To reverse engineer the formula, it takes half of the time it would take to create the item. At the end of that time, the item is destroyed, but the crafter has the formula to create more. Most items fall under three categories, Arcane, Divine or Primal. If the item is an arcane item, the crafter makes an Arcana Check. Religion is used for Divine Items, while Nature is used to Primal Items. The primary (and secondary) crafter(s) must be trained in the skill used to craft the item.Unique Formulas
Sometimes the crafter character would like to make a truly unique item. In that case they need to work with the GM to define the item. The most important considerations are Rarity and Base Value, which should be based on a comparison with items of similar power. The GM may assign a side-quest for an important Reagent to create the unique item, or the character may already have reagents from previous adventures that they planned on using to construct the item. Once the GM and player have written up an agreed upon description of the item and any side quests are wrapped up, the rest of the process plays out as written here. Once the character learns a formula, it is assumed to be written down in a spellbook, formula book, or other medium. The character may craft as many of that item as needed, and even share the formula with others. A Common Formula requires 2 pages to record, and Uncommon Formula, 5 pages, a Rare Formula, 10 pages, a Very Rare Formula, 20 pages and a Legendary Formula, 50 pages (often a book unto itself).Materials (Reagents)
The formula for a magic item will include the materials (called reagents) needed to craft the item. Reagents can be purchased or acquired through adventuring. The crafter needs at least 50% of the item's base value in Reagents to craft the item, and may need more than that in the case of some bad luck (see the Resolution section below). In the interest of keeping the system simpler, individual spells and Reagents will not be listed for each item. Note: I have a simple system for determining the base value of all magical items for now. When a character asks about creating an item, I will share the value. I've heard that the revised core rulebooks in 2024 will have item values. At that point, we will use the revised rulebook values.Crafting Time
The time needed to craft an item is dependent on the base value or selling cost of the item, magical or mundane. More expensive items may not necessarily take more time to craft, but may require more expensive materials.- When crafting an item which has a value of up to 250 gp, progress is made in 25 gp increments per day.
- When crafting an item which has a base price between 251 gp and 1,000 gp, progress is made in 50 gp increments per day.
- When crafting an item which has a base price between 1,001 gp and 5,000 gp, progress is made in 100 gp increments per day.
- When crafting anything with a base price between 5,001 gp and 25,000 gp, progress is made in 250 gp increments per day.
- When crafting any item with a base price between 25,001 and 50,000 gp, progress is made in 500 gp increments a day.
- When crafting any item with a base price over 50,000 gp, progress is made in 1,000 gp increments a day.
Secondary Crafters
Multiple characters can combine their efforts. For example, a Bag of Holding (250 gp) can be completed in 10 days at a rate of 25 gp per day. If two people spend five days each on the crafting process, it would only take them those 5 days. If a secondary crafter helped out for three days, the primary crafter would need seven days (the three working together, plus an additional four days) to craft the item. If multiple crafters are working, each one uses Reagents. The other possibility for a secondary crafter would be to help aid the primary crafter. If a secondary crafter uses the "Aid Another" action, they wouldn’t reduce the time needed to craft the item, but the primary caster may make the completion roll with advantage. The primary crafter may have a secondary crafter aiding their work, while other secondary crafters help to complete the items quicker.Resolution
At the end of the minimum days crafting, the primary crafter makes a check. Most items fall under three categories, Arcane, Divine or Primal. If the item is an arcane item, the crafter makes an Arcana Check. Religion is used for Divine Items, while Nature is used to Primal Items. The DC checks for the items are based on its Rarity- Common Items are successful with a DC of 12
- Uncommon Items require a DC of 15
- Rare Items require a DC of 18
- Very Rare Items Require a DC of 21
- Legendary Items Require a DC of 25
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