Pesh: Allegory or Reality?
Aeons ago, in the Age of Legends, a great war arose between Law and Chaos. The roots of the conflict are obscure, shrouded in the mists of antiquity. Perhaps Chaos arose to spread decay and promote autonomy, or maybe Law embarked on a crusade to stamp out discord and promote unity. Or perchance a monumental conflict between the two opposing forces was simply inevitable. Theories from sages and historians tend to reveal more about their authors' preferences than they do about the truth of the matter.
It is known that at first the two sides struggled without regard to good or evil, in a conflict for dominance untainted (and undignified) by any other consideration. Warfare raged on several worlds (dozens by some accounts). The opposing armies were mighty. The guardians of Law were the Wind Dukes of Aaqa, scions of an empire already ancient at the war's beginning. The champion of Chaos was an enigmatic being known only as the Queen of Chaos. The clash between the two was epic, but painfully indecisive. No matter how resolute and brave the legions of Aaqa, they could not force the armies of Chaos to yield. No matter how cunning and unpredictable the Queen, her troops could not dislodge the Wind Dukes from a single world. Battles were lost and won, but the war ground on.
The stalemate began to break when the queen appointed a powerful and ruthless demon lord as her new general. Miska the Wolf-Spider brought fresh troops into the war, and his evil hordes cut a swath through the legions of Aaqa, crushing them and seizing control of world after world. The chaos army - with Miska in the vanguard was unstoppable.
The Wind Dukes were quick to sense defeat looming over them, and they began gathering good creatures to combat Miska's evil. But many chaotic yet good creatures who had deserted the Queen when Miska appeared would not join them. After a hurried council, the most powerful champions in the Wind Dukes' armies withdrew from the war, leaving their best troops, the Captains of Law, to resist Miska as well as they could. The seven champions combined their powers to create a weapon that could slay Miska and strike fear into the hearts of the minions of Chaos.
The weapon the heroes forged was a tapered rod of black metal, not quite as tall as a man. It could be used to batter or pierce foes.
When the Rod of Law was completed, the seven champions rejoined the conflict at the battle of Pesh. After weeks of maneuvering, the two armies clashed on a vast plain in the shadow of a great volcanic mountain. It's white plume forever darkening the skies around it. In the swirling melee that developed, the Captains of Law drove a wedge into the ranks of Chaos and separated Miska from the bulk of his troops. After a furious engagement, Miska stood alone, facing the bearer of the Rod and a single comrade. While the bearer's companion sacrificed himself in a selfless attack, the Rod bearer drove the weapon into Miska's body.
Stricken, Miska wailed in anguish, and his screams were so terrible that every soldier on the battlefield was briefly transfixed. As Miska writhed in agony, his foul blood covered and penetrated the Rod. As the absolute Law imbued in the Rod mingled with the Chaos in Miska's blood, the fabric of the multiverse was ripped asunder. The Rod shattered into seven pieces and Miska and those seven parts were cast through a planar rift. The hordes of Chaos surged to the scene, but the remaining Wind Dukes were ready with their forces. Leaderless, the forces of Chaos fell.
Miska eventually found his way to his citadel of Chaos. Weakened, the remaining Wind Dukes were able to imprison him in a cocoon of pure law and cast him into the depths of Pandemonium. The seven parts of the Rod of Law had been scattered throughout the universe. Now known as the Rod of Seven Parts, it has been found and lost again on many worlds. Each time it is found and assembled, the minions of the Queen of Chaos pursue it, hoping to use it to free Miska from his imprisonment and wage war on the cosmos again.
Hundreds of Wind Dukes remained at Pesh, many dead or dying from wounds sustained in the tumultuous final battle. By ancient tradition, these soldiers would be buried on the world where they died, their elaborate tombs forever recalling the brave sacrifice of the heroes of Aaqa and serving as testament to the reach of their moribund empire. The Wind Dukes ranged south from Pesh, across an immense lake to a craggy region perfect for the task.
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