Doubles
Mayfair
Exponential
Gaming
System
is the game mechanic system used in DC Heroes 3rd Edition, the ruleset on which Tales of Justice is based. It uses two ten-sided dice for every roll except Initiative.
When the pair of dice come up with the exact same digit on both dice in the same roll, one of two things happens:
1. Double ones! This is a "Critical Botch" or "Critical Failure". This is bad news. Put the momentum down. Prepare for Pathos and the Gnashing of Teeth.
2. These are doubles, but they are not double ones. This is great news! (Usually.) Show the GM. Roll again and add that number to this one. Prepare to be fabulous!
Type
Metaphysical
Special Cases
Ongoing Series
In a roll-and-add series of doubles that started with any pair other than double ones, if a pair of ones do appear, they end the series. However! They do not turn the entire roll into a failure!
Add that final "two" to the ongoing total, stop rolling, and continue to be Fabulous.
This is a
Reliability Number
House Rule
. In the official ruleset, any appearance of double ones was a failure.Automatic abilities of Gadgets have to be checked upon first use per day/adventure of a Gadget that has a Reliability Number. Dice-based abilities of Gadgets are always subject to Reliability Checks.
In both cases, the first throw of the dice must total an amount higher than the R# listed. Should the R# happen to be 05, a pair of twos is still a failure -- the Gadget is damaged or malfunctioning somehow.
Stop rolling. Compare notes with the GM as to possible causes for the Gadget malfunction. Determine alternate course of action other than "use Gadget immediately".
Comments