Ivory Talon Trooper
Flight: 08
Telescopic Vision: 04
Acrobatics: 6
Detective: 6
Martial Artist: 4
Military Science: 7
Thief: 5
Vehicles: 4
Weaponry (Firearms, heavy, melee): 6
Gadgetry: 5
Medicine: 3
Scientist: 2
Lightning Reflexes
Scholar (Thanagarian history, Thangarian language)
Mercenary
: Wealth 4 ( Approx. Annual Income : $20,000)
HELMET
{BODY: 8, Sealed Systems: 9, Thermal Vision: 4, Radio Communications: 6, Limitations: Sealed Systems only works if armor and helmet are worn }
IVORY TALON TROOPER ARMOR
{ BODY: 8, Flame Immunity: 5, Sealed Systems ( must have the helmet on ): 9, Shadow Field Generator ( see below ) }
SHADOW FIELD GENERATOR ( build into IVORY TALON TROOPER ARMOR )
{ Thief (Stealth): 10, Darkness: 5, Limitation: Darkness must be activated BEFORE Thief (Stealth) can be used. Once active, the Darkness field only lasts for 5 APs of time, Shadow Field Generator will only work if Helmet AND Armor are worn, R#: 3 }
TALON BLASTER
{ Body: 4, Energy Blast: 5, "Sapper Blast" (Energy Blast): 5, Range: 3, R#: 3, Limitation: takes 1 phase or round to swap modes, Drawbacks: Sapper Blast target's STR and the damage is always Bashing Only }
PLASMA BATON
{Body 4, AV: 4, Lightning (EV): 4, R#: 3, Limitations: Lightning is touch range only. Descriptor: Stored in thigh holster }
Attribute
Benchmark (based on current attributes above)
DEX (Dexterity)
The individual is agile enough to be a medal winning Olympian gymnast.
STR (Strength)
The individual has exceptional human strength. Lifting range: 400-800 pounds.
BODY (Body)
The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.
INT (Intelligence)
The individual has the ability to process information on the level of an industrious college student.
WILL (Willpower)
This individual possesses the resolve to conquer any human fear or rational threat, save death.
MIND (Mind)
This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.
INFL (Influence)
This individual can hold and draw the attention of a large audience.
AURA (Aura)
This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.
SPIRIT (Spirit)
The individual is capable of enduring several major crises without a loss of resolve.
WEALTH
This person can afford to spend up to $400 per week
Comments