Ivory Talon Trooper

Dissatisfied with the current state of Thanagarians on Earth, even after so many long generations of living on the planet, these are Thanagarians who believe they should be dominant on the planet, not humans.   Fanatically loyal and well trained, Ivory Talon troopers are thanagarians who have joined the Ivory Talons to look for what they believe is a 'better tomorrow'. One that is free from the dogmatic rules and laws of the secret Thanagar settlements. To the average citizen of Earth, members of the Ivory Talons are branded as mutant mercenaries at best. At worst? Criminals. Ivory Troopers care little for human opinion.   Qualifications to become an Ivory Talon trooper are high. First, they must be a thanagarian, or of human-thanagarian descent. Though the latter suffer occasional harsh treatment by their fellow pure-strain troopers. Despite that, when on a mission, Ivory Talon troopers work as a well-oiled team. Their biggest vulnerability is the lack of resources and knowledge of human society at large.
Species
Children
Aligned Organization

Ivory Talon Trooper

DEX
8
STR
4
BODY
6
INT
6
WILL
8
MIND
8
INFL
6
AURA
5
SPIRIT
7
Initiative
24
Hero Points
100

POWERS

(* Linked Powers)


  • Flight: 08
  • Telescopic Vision: 04

  • BONUSES AND LIMITATIONS

    SKILLS

    (* Linked Skills)


  • Acrobatics: 6
  • Detective: 6
  • Martial Artist: 4
  • Military Science: 7
  • Thief: 5
  • Vehicles: 4
  • Weaponry (Firearms, heavy, melee): 6
  • Gadgetry: 5
  • Medicine: 3
  • Scientist: 2

  • ADVANTAGES



  • Lightning Reflexes
  • Scholar (Thanagarian history, Thangarian language)

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Mercenary
    : Wealth 4 ( Approx. Annual Income : $20,000)

    EQUIPMENT



  • HELMET

  • {BODY: 8, Sealed Systems: 9, Thermal Vision: 4, Radio Communications: 6, Limitations: Sealed Systems only works if armor and helmet are worn }
  • IVORY TALON TROOPER ARMOR

  • { BODY: 8, Flame Immunity: 5, Sealed Systems ( must have the helmet on ): 9, Shadow Field Generator ( see below ) }
  • SHADOW FIELD GENERATOR ( build into IVORY TALON TROOPER ARMOR )

  • { Thief (Stealth): 10, Darkness: 5, Limitation: Darkness must be activated BEFORE Thief (Stealth) can be used. Once active, the Darkness field only lasts for 5 APs of time, Shadow Field Generator will only work if Helmet AND Armor are worn, R#: 3 }
  • TALON BLASTER

  • { Body: 4, Energy Blast: 5, "Sapper Blast" (Energy Blast): 5, Range: 3, R#: 3, Limitation: takes 1 phase or round to swap modes, Drawbacks: Sapper Blast target's STR and the damage is always Bashing Only }
  • PLASMA BATON

  • {Body 4, AV: 4, Lightning (EV): 4, R#: 3, Limitations: Lightning is touch range only. Descriptor: Stored in thigh holster }

    SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    The individual has the ability to process information on the level of an industrious college student.

     
    WILL (Willpower)
    This individual possesses the resolve to conquer any human fear or rational threat, save death.

     
    MIND (Mind)
    This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.

     
    SPIRIT (Spirit)
    The individual is capable of enduring several major crises without a loss of resolve.

     
    WEALTH
    This person can afford to spend up to $400 per week

     
     

     

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