Mirage
15-year-old chameleon Investigator with a talent for trouble
Jeremy Ballard (a.k.a. Mirage)
Physical Description
Special abilities
Dispersal: 4
Invisibility: 6 (“chameleon” version)
Specialized Equipment
Mental characteristics
Personal history
He’s one of the “Three Investigators” who got impressed into Wyldfire (and, importantly, its “extracurricular studies” program) since they threw themselves bodily into clandestine busybodying. In early December of 2009, one of the quieter students in his peer group came to Brian in a panic, saying that "Doctor Don" had sent her to him because she had a vision of black-jacketed soldiers coming after her and some of the other students. Brian immediately brought his fellow Investigators into the problem. Susie got more information from Cindy about her visions. They collected the other students most in danger, added Amy Prinz, and went into action to foil the bad guys.
That was the founding moment for Young Justice!
Jeremy has a bit of an impulse problem. He wants to be a hero so badly that he steps into dangerous situations without listening for that little voice of common sense.
He figures that’s not a problem, because it’s not a “little” voice: it’s Susie’s voice.
Except that most of the time, Susie is right next to him, stepping into the exact same trouble. And maybe, maybe, saying as they step forward, “Maybe we shoulda not? Oh well, too late now!”
Jeremy likes small animals and young kids. He has a great sense of direction. He is not a very adventurous eater, but he has been exposed to a wider variety of food types than his two best friends because of family soirees.
Jeremy cannot drive (his parents won’t sign him up for lessons) but he has managed to save up a tidy sum from his “allowance”. He has around $200 available to him right now.
Education
Employment
Personality Characteristics
Motivation
Savvies & Ineptitudes
Acrobatics (Dodge): 5
Artist (Sculptor): 3
Charisma (Persuasion): 6
Martial Arts (Defense, Blocking, Techniques and Holds, Battery aka Basic Punch/Kicks): 3
Military Science (cartography): 3
Thief ( Escape Artist, Stealth ): 8
Virtues & Personality perks
Sharp Eye
Area Knowledge ( Gironde School for the Gifted )
Connection, High: The Three Investigators
Confined Headquarters: secret lair inside Gironde School
Vices & Personality flaws
Mistrust
Age (Young)
Overconfidence
Social
Family Ties
Wealth & Financial state
(in any given week, Jeremy has access to about $200 of spending money)
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