The Sculptor of Death!
Structure
Exposition
Big Trouble in Little Chinatown!
Thrilling Tales of Wonder present … Knights Vigilant in … The Sculptor of Death!
Conflict
Chapter One
Chinatown Festival
Music : Pork Chop Express
Music: Unforgiven
1/2 rap: They are quite skilled. They weren't there a moment ago. But they are now.
1 rap or more: They literally appeared out of nowhere. It was as if one moment they were part of the crowd, the next they dropped their 'average citizen' disguise and let themselves be seen.
Note:
There is a 50% change ( 1-5 on a d10 ) the ninja is an illusion created by the Ninja Mime.
Defeating the Ninja Mime will NOT remove the ninja, as the ninja mime's mental illusions last for a certain amount of time, not as long as the ninja mime is awake.
Ghost Circle Dragon Ninja
Powers:
Ultra-vision: 02
Bonuses and Limitations:
Ultra-vision is Night Vision Only (-1) and a Skilled Power
Skills:
Acrobatics (Athletics, Climbing): 04, Martial Artist: 04, Thief (Stealth): 04, Weaponry (Ninja weapons): 04
Advantages:
Familiarity (Ninja lore), possibly a Language
Connections:
Their ninja clan (Low)
Drawbacks:
Usually none
Equipment:
- Generic ninja melee weapon {BODY 04, EV 04 (05 w/Martial artist)} – usually a sword, but might be a pair of kama (hand sickles), a one-metre long weighted chain, a pair of sai or a pair of butterfly swords. More exotic weapons are possible but those are the recurrent ones.
- Medium-powered bow {BODY 04, Projectile weapon: 03, Ammo: 01, Limitation: Low Penetration}
- Enough shuriken {BODY 01, EV 02, Note: thrown weapons}
- Kusari-gama {BODY 04, EV 04 (05 w/Martial artist), Extra limb: 04, Stretching: 01}. A long weighted chain with a kama at one hand. The Extra Limb (the chain) is principally used to Wrestle, Grapple or Disarm.
Ghost Circle Dragon Ninja Mime
Powers:
Ultra-vision: 03, Mental Illusion: 05 (used to make opponents believe in the invisible walls, etc)
Bonuses and Limitations:
Ultra-vision is Night Vision Only (-1) and a Skilled Power
Skills:
Acrobatics: 05, Martial Artist: 04, Military science (Camouflage): 05, Thief (Security systems, stealth): 05, Weaponry (Ninja weapons): 05
Advantages:
Familiarity (Ninja lore), Iron Nerves, possibly a Language
Connections:
Their ninja clan (Low)
Drawbacks:
MIA toward the Ninja Code (whatever that is)
Equipment:
- Generic ninja melee weapon {BODY 04, EV 04 (05 w/Martial artist)} – usually a sword, but might be a pair of kama (hand sickles), a one-metre long weighted chain, a pair of sai or a pair of butterfly swords. More exotic weapons are possible but those are the recurrent ones.
- SILENT CHAINMAIL {BODY 04, Blunting: 04, Skin armour: 01, Limitations: Only effective vs. blades and arrows, Partial coverage (-3CS Trick Shot to bypass)}. Light, tightly-assembled chainmail hidden under clothing.
- Enough shuriken {BODY 01, EV 02, Note: thrown weapons}
- Flash-smoke mini-grenade (x2BODY 01, Flash: 02, Fog: 04, Bonus: Flash and Fog are Combined, Drawback: Grenade Drawback}
- Climbing claws on hand and feet {BODY 04, Prehensile Feet Advantage}
- Medium-powered bow {BODY 04, Projectile weapon: 03, Ammo: 01, Bow Advantage (effective EV is 04, effective Ranged is 06), Limitation: Low Penetration}
- Kusari-gama {BODY 04, EV 04 (05 w/Martial artist), Extra limb: 04, Stretching: 01}. A long weighted chain with a kama at one hand. The Extra Limb (the chain) is principally used to Wrestle, Grapple or Disarm.
- Blowgun {BODY 01, Poison touch: 05, Range: 03, Ammo: 01, Thief (Stealth): 04, Drawback: Long Reload Time, Limitations: Range requires blowing in the tube, Thief only to muffle the shot, Poison touch cannot penetrate any sort of armour (or natural RV 7+ against piercing attacks)}
Music: None Shall Live
Music: Hurt
A reproduction of the famous Fuchun Teahouse in China. The owner, Charlie Lin, is one of the major businessmen in the area who is trying to improve Chinatown as a whole.
One of the four temple dog statues inside the tea house. The owner, xxx, was quite proud of having recovered the statues from a ruined teahouse in Northern China.
Notes:
Notes:
Music: Immortals ( play after the bad guy talks )
Namahage
Powers:
Growth: 05; Skin Armor: 3 ( looks like stone )
Bonuses and Limitations:
Growth is Always On and already factored in
Skills:
None
Advantages:
Immortal, Iron Nerves, Language (Ancient Greek)
Connections:
Equipment:
Tends to throw large things, hit like a truck.
Ghost Circle Dragon Ninja Mime
Powers:
Ultra-vision: 03, Mental Illusion: 05 (used to make opponents believe in the invisible walls, etc)
Bonuses and Limitations:
Ultra-vision is Night Vision Only (-1) and a Skilled Power
Skills:
Acrobatics: 05, Martial Artist: 04, Military science (Camouflage): 05, Thief (Security systems, stealth): 05, Weaponry (Ninja weapons): 05
Advantages:
Familiarity (Ninja lore), Iron Nerves, possibly a Language
Connections:
Their ninja clan (Low)
Drawbacks:
MIA toward the Ninja Code (whatever that is)
Equipment:
- Generic ninja melee weapon {BODY 04, EV 04 (05 w/Martial artist)} – usually a sword, but might be a pair of kama (hand sickles), a one-metre long weighted chain, a pair of sai or a pair of butterfly swords. More exotic weapons are possible but those are the recurrent ones.
- SILENT CHAINMAIL {BODY 04, Blunting: 04, Skin armour: 01, Limitations: Only effective vs. blades and arrows, Partial coverage (-3CS Trick Shot to bypass)}. Light, tightly-assembled chainmail hidden under clothing.
- Enough shuriken {BODY 01, EV 02, Note: thrown weapons}
- Flash-smoke mini-grenade (x2BODY 01, Flash: 02, Fog: 04, Bonus: Flash and Fog are Combined, Drawback: Grenade Drawback}
- Climbing claws on hand and feet {BODY 04, Prehensile Feet Advantage}
- Medium-powered bow {BODY 04, Projectile weapon: 03, Ammo: 01, Bow Advantage (effective EV is 04, effective Ranged is 06), Limitation: Low Penetration}
- Kusari-gama {BODY 04, EV 04 (05 w/Martial artist), Extra limb: 04, Stretching: 01}. A long weighted chain with a kama at one hand. The Extra Limb (the chain) is principally used to Wrestle, Grapple or Disarm.
- Blowgun {BODY 01, Poison touch: 05, Range: 03, Ammo: 01, Thief (Stealth): 04, Drawback: Long Reload Time, Limitations: Range requires blowing in the tube, Thief only to muffle the shot, Poison touch cannot penetrate any sort of armour (or natural RV 7+ against piercing attacks)}
Music:
Notes:
- Smoke paste: Smoke erupts from granules on the ground filling a 2AP area. Smoke becomes sticky web, holding the victim fast.
- Stun snares: Web like netting shoots out sticking to whomever is in a 2AP range. On contact, it delivers a 2AP Lightning touch range.
- Fist of a Thousand Monkeys: Oily black smoke erupts from splatters of powder. The powder itself has a 1 AP glue to it to slow down the victim. The powder has a Mental Illusion of 5AP. The illusions are of 2 foot tall monkeys ( not a thousand but they move fast ) that attack the victim.
1/2 RAP: Security footage sees them enter the kitchen area. There is a basement access, ninjas entered. Then eased out quietly once commotion started.
Full RAP: Same as above, but one ninja points towards the Inn before they leave out the back ( or roof if heroes used the back ).
- Smoke paste: Smoke erupts from granules on the ground filling a 2AP area. Smoke becomes sticky web, holding the victim fast.
- Stun snares: Web like netting shoots out sticking to whomever is in a 2AP range. On contact, it delivers a 2AP Lightning touch range.
- Fist of a Thousand Monkeys: Oily black smoke erupts from splatters of powder. The powder itself has a 1 AP glue to it to slow down the victim. The powder has a Mental Illusion of 5AP. The illusions are of 2 foot tall monkeys ( not a thousand but they move fast ) that attack the victim.
Bomb is not complex, but is powerful enough to seriously injure anyone in the basement and take them out of action. It is a concussive explosion bomb.
Int / Gadgetry vs 13 to disarm.
Rising Action
Terracotta Two Step!
Thrilling Tales of Wonder present … Knights Vigilant in … The Sculptor of Death, Part 2!
Components
Hooks
Clue to Statesman and Moon Knight:
You see these guys standing in the middle of a long room.The room used to be a subway terminal from 1927. Now it is decorated in ‘retro-Chinese' decor. Not entirely historically accurate.There are two doors on the far side of the room. You hear occasional electrical discharges coming from behind the doors.
Clues to Taki and Kara:
Kara uses her Precognition powerRelations
Protagonists
Allies
Adversaries
- Ghost Circle Dragons, including assorted "Ninja Mimes"
- Namahage
- assorted mechanical "Temple Dogs"
- Tenger Khan
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