Weapons 401

Tools of Melee Combat in Teams

The first benefit of this class is, obviously, that a character with an existing Weaponry (Melee) and/or Weaponry (Exotic Weapons) Subskill can improve their AP rating. The limits would be the "no higher than 6" restriction, above, and how many Hero Points the character has currently banked.
 
In addition, taking this class comes with either:
 
permission
to take a Scholar (Team Melee Tactics) Advantage for a "character in play" cost of
50 HP
,
 
or
 
three
one-time-only
chances to say
GM, I want to use what I learned in the Wyldfire Team Melee class!
and get a single column shift change in one's favor on either Team Attack or Team Defense.
 

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