No game system fits every group of players. Sometimes, the way situations are handled by the rulebook doesn’t really suit a gaming group. Rules are adjusted and modified to fit concepts that came along after a ruleset was published. One good example of that is the Team Rule: the co-GMs of this world really, really prefer that every PC be a member of a Superhero Team, as it makes the beginning of the adventure — getting the Player Characters interested and involved and cooperating with the other Player Characters — a whole lot smoother, even during a Crossover Adventure. With that said, this is a list of such alterations to the MEGS ruleset.