Life, Crime
When "Special Projects" at the Gironde School needs a quiet intel pickup from a rainy corner of New York City, Jean-Claude Gironde assigns the task to the two adults in the building currently most on his nerves: Sleet and Blackjack. He then puts it out of his mind.
It should have been a quiet, six hour round trip assignment, including twenty minutes for the pickup and forty minutes for a casual meal.
Instead, a mercenary named Retro kidnaps them.
The hour for the two men's return comes and goes. Dr. Gironde begins to check up on progress. When he finds evidence that the meeting was disrupted by a kidnapping, he immediately summons Jarissa to his office so that he can manage her reaction.
Which is, predictably, full of murderous intentions.
Less predictably, perhaps, is that Feral can be so coldly analytical about all the possible antagonists (focused on either man in their own right, in addition to hostile interests regarding Wyldfire) as well as considering -- then quickly dismissing -- the possibility of an attack of opportunity.
Dr. Gironde declares that he will accompany Feral on the rescue mission.
Additional complications in the course of tracking down Retro:
Retro gets away empty-handed, vowing revenge.