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The Gruul Clans

The Clans of the Gruul Guild are the connection that Ravnica has to the outside world. Consisting almost solely of adventurers and their families, the Gruul Clans source items from outside the city and often lead expeditions in the Underdark and the world of Tallamh.   The Gruul Clans are often treated as a 'lesser' guild due to their lack of involvement of Ravnican politics and current events, as the Clans tend to stay on the outskirts of the metropolis and thrive on the frontier, away from the crowded streets. The Gruul Clans do not have an active guild leader, but instead appoint one on the spot when a meeting is called inside the Tenth District. When questioned on this, the Gruul simply stated that they had no need for a governing official,= when they live so far outside of government control.   As the main way for traders to enter and leave the city of Ravnica, the Gruul serve a most important role of gathering and leading exotic materials, people, and ideas through the city of Ravnica. Despite the Orzhov Syndicates close monitoring of the economy of Ravnica, the Gruul Clans have played a major role in the influx of trade and commericalism experienced in the city.   In total, there are 7 separate Gruul Clans, each with their own chief to govern their day to day activities.  
BURNING TREE CLAN
The Burning Tree Clan is the most fearsome of the Gruul Clans, as well as the largest and most diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos⁣⁣⁣(their chief Giant) unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree Clan as the symbol for the entire Gruul Guild.  
GHOR CLAN
The Ghor Clan is led by an ettin⁣⁣⁣⁣named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the Ghor carry out the most frequent and vicious missions. The clan is known for its audacity in taking on near-suicide operations outside in the Underdark and on the surface of Tallamh.  
SCAB CLAN
Members of the Scab Clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several smaller clans in recent years, but the leader of the Scabs, a corpulent giant known as Narbulg Nine Fingers, has not gone so far as to challenge the Burning Tree Clan.  
SLIZT CLAN
The Slizt Clan is a clutch of sly, skittish warriors, consisting largely of viashino⁣⁣, goblins and a few wily humans. This clan survives in the rubblebelts by taking up hiding places in high ground and ambushing its enemies with ranged attacks from above. Other Gruul regard the Slizt as skulkers and cowards, but are nonetheless cautious when entering areas with elevated ruins. The home ground fo the Slizt clan is the Husk, an area in the center of a vast rubblebelt featuring many large, ancient structures that have remained standing for generations.  
GRAVEL HIDE CLAN
The Gravel Hide Clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a reputation (almost certainly exaggerated) for shrugging off devastating attacks. The clan's leader, a hot-tempered goblin named Skorik Boulder Tooth, adorns himself with the shattered remnants of weapons that he has rent to bits with his own jaws.  
ZHUR-TAA CLAN
The Zhur-Taa Clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of Ilharg the Raze-Boar, an ancient boar god who will lay waste to the overcivilized world. Led by a centaur druid named Nikya of the Old Ways, the Zhur-Taa pile up skulls as offerings to this god, and their druids perform guttural chants before and during battle that are said to be in the language of the old gods.   Zhur-Taa druids are adept at summoning and training beasts as war-companions and mounts, and the clan's warriors wade into battle alongside giant boars, other beasts, and even wurms or hyrdas.  
BOLRAC CLAN
The most selective of all the Gruul Clans, the Bolrac Clan denies membership of the smaller races. Its members are all enormous, lumbering brutes, primarily cyclopes, ogres, and giants. The clan's leadership changes frequently — sometimes daily, since battles for supremacy are as common as meals. The Bolrac Clan specializes in bringing down massive structures using mails and battering rams. The only thing the Bolrac love more than crushing something smaller than them is toppling, overrunning, and destroying something larger than them.  
TROGS
Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone in the wild places of Ravnica. These individuals are fierce, independent warriors who traverse the rubblebelts as apex predators. Trogs are notoriously short-tempered and impatient around others. Occasionally, they heed the call of the guildmaster to join in festivals, but more often they conduct their own ceremonies and celebrations in private.
The accepted emblem of the Gruul Clans, even though this is only the Burning-Tree Clan emblem.
Type
Guild, Professional
Notable Members

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