Redguard
Traits: Resistance (Poison/Toxic) (1).
• Disease Resistance (75%): Characters with this trait have a chance to resist diseases. Whenever the character would be infected by a common disease, roll a d100. If the roll is less than or equal to 75, the character doesn’t get the disease.
• Resistance (Poison, 3): This character reduces all incoming poison damage by 3, and gains a +30 bonus to tests made
to resist non-damaging poison effects. This trait can stack. Powers (see the Powers section later in the Chapter)
• Adrenaline Rush - may spend a WP to immediately gain an additional fast action on your turn.
• May spend a WP to immediately gain a fast action at any time during combat (even if not on your turn).
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