Aberrant Spirit, summon/
Aberrant Spirit CR: 2
Medium abberation, any
Armor Class: 11
Hit Points: 43
Speed:
28 ft
, climb: -1 ft
STR
16 +3
DEX
9 -1
CON
15 +2
INT
15 +2
WIS
10 +0
CHA
3 -4
Skills: Whispering aura - At the start of the aberration's turn each creature within 5 ft. of the abberation must succeed on a wisdom saving throw DC 12 or take 2d6 psychic damage.
Damage Immunities: Psychic
Senses: Darkvision 60 ft. passive perception of 10
Languages: Deep Speech, Common
Challenge Rating: 2
Actions
Multi attack X2
Claws - melee weapon attack +5 to hit. 1d10+3 damage, slashing.
Psychic slam - melee spell attack +5 to hit 1d8+8 damage.
A summoned spirit that manifest within 60 ft of the caster. The creature shares the initiative roll of the caster.
Children
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