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Aberrant Spirit, summon/

Aberrant Spirit CR: 2

Medium abberation, any
Armor Class: 11
Hit Points: 43
Speed: 28 ft , climb: -1 ft

STR

16 +3

DEX

9 -1

CON

15 +2

INT

15 +2

WIS

10 +0

CHA

3 -4

Skills: Whispering aura - At the start of the aberration's turn each creature within 5 ft. of the abberation must succeed on a wisdom saving throw DC 12 or take 2d6 psychic damage.
Damage Immunities: Psychic
Senses: Darkvision 60 ft. passive perception of 10
Languages: Deep Speech, Common
Challenge Rating: 2

Actions

Multi attack X2
Claws - melee weapon attack +5 to hit. 1d10+3 damage, slashing.
Psychic slam - melee spell attack +5 to hit 1d8+8 damage.

A summoned spirit that manifest within 60 ft of the caster. The creature shares the initiative roll of the caster.
Children

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