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City Guards, The Queens Claws

Current Guards on Duty:
Roar of Rain - current ranking officer
Wave on the Shore
Ethereal Scale - funny, lacks discipline
Unread Book
Hawk Feather (Hawk)
Flight of a Gull
Gold Grass
Faint Cloud (Faint)
Shady Device (Shady)

Physical Description

General Physical Condition

Tabaxi / Fighter 11
+4 proficiency bonus
Strength 14 +2 ... Strength Ability Checks +6 ... Strength Saving Throws * +6 ... Athletics Skill *
Dexterity 20 +5 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws +9 ... Acrobatics Skill * +5 ... Sleight of Hand Skill +9 ... Stealth Skill * (Disadv.)
Constitution 16 +3 ... Constitution Ability Checks +7 ... Constitution Saving Throws *
Intelligence 10
Wisdom 12
Charisma 10
COMBAT
+5 ... Initiative Modifier
Armor Class 16 ... Armor worn: chain mail
103 hit points
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Hand Crossbow Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
  Tabaxi Traits
    • Medium Size (6' 4", 180 lbs.)   • Darkvision (60 feet)   • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)   • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+2 slashing damage on hit)     Fighter Class Features [PHB p. 70, XGtE p. 31]   • Fighting Style (Two-Weapon Fighting)   • Second Wind (regain 1d10+11 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Fighting Spirit (3 times betw. rests, gain adv. on attack and 10 temp. hit points)   • Extra Attack (3/attack)   • Elegant Courtier (bonus in social situations)   • Indomitable (reroll save 1 time betw. long rests)   • Tireless Spirit (if no uses of Fighting Spirit left, gain 1 use)   Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.   Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
      EQUIPMENT & TREASURE
    Carried Gear (PHB, p. 143): chain mail armor (AC 16), rapier, hand crossbow and 20 bolts, longbow and 20 arrows, belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 146 lbs.; add 1 lb. per 50 coins carried.)
Children

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