Crimson Vettel Fighters
Crimson Vettel Fighter Block
Medium Aarokocra, Any
STR
15
( +2 )
DEX
20
( +5 )
CON
17
( +3 )
INT
10
( +0 )
WIS
13
( +1 )
CHA
10
( +0 )
• Fighting Style (Archery) • Second Wind (regain 1d10+13 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (3/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills) • Indomitable (reroll save 2 times betw. long rests) • Second Fighting Style (Defense) Fighting Style: Archery. Add +2 to hit for any ranged weapon attack. Fighting Style: Defense. In armor, gain +1 to AC.
Actions
Longbow. Ranged Weapon Attack: +12 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 piercing damage.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
Fighting Style: Defense. In armor, gain +1 to AC.
Reactions
chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, belt pouch, crowbar, set of dark common clothes with hood. (This load is about 131 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 763 gold pieces (gp 17 silver pieces (sp 46 copper pieces (cp 3 gems (worth 500 gp each)
Physical Description
General Physical Condition
- Crazy York
- Red Eye
- Mister Jamm
- The Bloody Flux
Comments