Glash
Name: Glash
Race: Half-Orc
Class & Level: Fighter 4 (Battle Master)
Background: Guild Merchant
Alignment: Neutral Evil
Experience: 2,781 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 19
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+4 ... Athletics Skill
285 lbs. ... Maximum Carrying Capacity
570 lbs. ... Max. Push or Drag (Speed -5 ft.)
570 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+3 ... Acrobatics Skill *
+1 ... Sleight of Hand Skill
+1 ... Stealth Skill (Disadv.)
Constitution 15
+2 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *
Intelligence 8
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
-1 ... Nature Skill
-1 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+3 ... Animal Handling Skill *
+3 ... Insight Skill *
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 10
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+0 ... Deception Skill
+2 ... Intimidation Skill *
+0 ... Performance Skill
+2 ... Persuasion Skill *
COMBAT [PHB p. 189]
11 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 16 ... Armor worn: Chain mail
30 ft. Speed ... Base distance per move
36 hit points ... 4d10 Hit Dice
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d12+4 slashing damage. (Must be used two-handed.)
Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: one type of artisan's tools
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Animal Handling, Insight, Intimidation, Persuasion
• Languages: Common, Goblin, Orc
Half-Orc Traits [PHB p. 40]
• Age: 30 years old
• Medium Size (5' 5", 96 lbs.)
• Darkvision (60 feet)
• Menacing (Intimidation)
• Relentless Endurance (0 h.p. to 1 h.p.)
• Savage Attacks (extra damage on crit)
Fighter Class Features [PHB p. 70]
• Fighting Style (Great Weapon Fighting)
• Second Wind (regain 1d10+4 h.p.)
• Action Surge (extra action in turn once betw. short rests)
Combat Superiority
• four 1d8 Superiority dice per short or long rest
• Maneuver Save DC 14
Maneuvers Known [PHB p. 74]
• Feinting Attack (bonus action to gain adv. on attack)
• Precision Attack (add die to attack)
• Riposte (reaction attack when foe misses)
Guild Merchant Features [PHB p. 132]
• Guild Membership
EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), greataxe, javelin, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, set of traveler's clothes, merchant's scale, a letter of introduction from your guild
Coins & Gems: 14 gold pieces (gp 37 silver pieces (sp 70 copper pieces (cp 4 gems (worth 10 gp each)
Current Location
Children
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