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Glash

Name: Glash Race: Half-Orc Class & Level: Fighter 4 (Battle Master) Background: Guild Merchant Alignment: Neutral Evil Experience: 2,781 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 19 +4 ... Strength Ability Checks +6 ... Strength Saving Throws * +4 ... Athletics Skill 285 lbs. ... Maximum Carrying Capacity 570 lbs. ... Max. Push or Drag (Speed -5 ft.) 570 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +3 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)   Constitution 15 +2 ... Constitution Ability Checks +4 ... Constitution Saving Throws *   Intelligence 8 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +3 ... Animal Handling Skill * +3 ... Insight Skill * +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 10 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +2 ... Intimidation Skill * +0 ... Performance Skill +2 ... Persuasion Skill *   COMBAT [PHB p. 189]   11 ... Passive Perception +1 ... Initiative Modifier   Armor Class 16 ... Armor worn: Chain mail   30 ft. Speed ... Base distance per move   36 hit points ... 4d10 Hit Dice   Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d12+4 slashing damage. (Must be used two-handed.)   Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)   Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: one type of artisan's tools • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Insight, Intimidation, Persuasion • Languages: Common, Goblin, Orc   Half-Orc Traits [PHB p. 40] • Age: 30 years old • Medium Size (5' 5", 96 lbs.) • Darkvision (60 feet) • Menacing (Intimidation) • Relentless Endurance (0 h.p. to 1 h.p.) • Savage Attacks (extra damage on crit)   Fighter Class Features [PHB p. 70] • Fighting Style (Great Weapon Fighting) • Second Wind (regain 1d10+4 h.p.) • Action Surge (extra action in turn once betw. short rests)   Combat Superiority • four 1d8 Superiority dice per short or long rest • Maneuver Save DC 14   Maneuvers Known [PHB p. 74] • Feinting Attack (bonus action to gain adv. on attack) • Precision Attack (add die to attack) • Riposte (reaction attack when foe misses)     Guild Merchant Features [PHB p. 132] • Guild Membership   EQUIPMENT & TREASURE   Carried Gear: chain mail armor (AC 16), greataxe, javelin, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, set of traveler's clothes, merchant's scale, a letter of introduction from your guild   Coins & Gems: 14 gold pieces (gp 37 silver pieces (sp 70 copper pieces (cp 4 gems (worth 10 gp each)
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