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Jora Opteris Evecta

An Elven man who works with the Verdant Sigil in Oraheim.

Physical Description

General Physical Condition

Race: Wood Elf Class & Level: Druid 10 (Circle of the Forest) Alignment: Chaotic Good
    ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)   Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws +3 ... Athletics Skill * 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift   Dexterity 15 +2 ... Dexterity Ability Checks +2 ... Dexterity Saving Throws +2 ... Acrobatics Skill +2 ... Sleight of Hand Skill +2 ... Stealth Skill     Constitution 14 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 10 +0 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +4 ... Nature Skill * +0 ... Religion Skill   Wisdom 20 +5 ... Wisdom Ability Checks +9 ... Wisdom Saving Throws * +9 ... Animal Handling Skill * +5 ... Insight Skill +5 ... Medicine Skill +9 ... Perception Skill * +9 ... Survival Skill *   Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +1 ... Deception Skill +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   19 ... Passive Perception +2 ... Initiative Modifier   Armor Class 15 ... Armor worn: leather armor, wooden shield   35 ft. Speed ... Base distance per move   73 hit points ... 10d8 Hit Dice     Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.     Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Sling. Ranged Weapon Attack: +6 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)     Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 17 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)     FEATURES, TRAITS, SPECIAL ABILITIES   Outlander Background [PHB p. 136]   • Feature: Wanderer.   • Traits: Can read weather like a book. Submissive nature.   • Ideal: The wilds are tough but fair.   • Bond: Loves to out-do rivals.   • Flaw: Only lives by nature's schedule.     Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, shields (nonmetal only) • Weapons: club, dagger, dart, javelin, longbow, longsword, mace, quarterstaff, scimitar, shortbow, shortsword, sickle, sling, spear • Tools: musical instrument (flute) • Saving Throws: Intelligence, Wisdom • Skills: Animal Handling, Athletics, Nature, Perception, Survival • Languages: Common, Elvish, Goblin     Wood Elf Traits [PHB p. 23]   • Age: 188 years old   • Medium Size (5' 9", 205 lbs.)   • Darkvision (60 feet)   • Elf Weapon Training (swords, bows)   • Fey Ancestry (vs. charm, no sleep)   • Keen Senses (Perception)   • Mask of the Wild (hide outdoors)   • Trance (4 hrs. as 8 hrs. sleep)     Druid Class Features [PHB p. 65]   • Ritual Casting   • Wild Shape (max. CR 1, twice betw. short or long rests)   • Natural Recovery (regain spell slots in short rest)   • Land's Stride (move through plants, adv. on saves)   • Nature's Ward (fey cannot charm; immune poison, disease)   Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 17 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)     Spellcasting [PHB p. 201]   Spell Attack Modifier +9 Spell Save DC 17 Cantrips Known: Guidance, Mending, Poison Spray, Resistance     Prepared Spells 1st Level (4 slots): Faerie Fire, Charm Person, Detect Magic, Animal Friendship   2nd Level (3 slots): Barkskin*, Spider Climb*, Hold Person, Lesser Restoration   3rd Level (3 slots): Call Lightning*, Plant Growth*, Dispel Magic, Daylight, Meld into Stone   4th Level (3 slots): Divination*, Freedom Of Movement*, Blight, Dominate Beast, Grasping Vine, Confusion   5th Level (2 slots): Commune With Nature*, Tree Stride*, Reincarnate, Antilife Shell     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 63 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 755 gold pieces (gp 60 silver pieces (sp 67 copper pieces (cp 4 gems (worth 100 gp each)
Current Location
Species
Age
145
Children
Eyes
Dark Brown
Hair
Curly Brown Hair
Height
5'
Weight
130

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