Jovuncular Jester’s Dunk Tank -
The Jovuncular Jester’s Dunk Tank -
The jester stands on top of giant tank of water which is lit from behind with a blue green hazy light. The tank is 15 feet tall and has a metal door on top that automatically locks. The wooden boards surrounding this scene are painted with murals of sharks and the jester getting out of traps like harry houdini. Pennants hang down from the ceiling of aqua blue and cobalt. The Jester begins his spiel telling all to gather round, no harm can come to them. He says he is going into the tank and will find a way to escape in under two minutes. He plays up the extreme danger he is in and how many close shaves he has had. He then puts on a straight jacket and an assistant helps him tighten it. He then flips into the tank and the metal door latches on top of him. He sinks into the tank struggling mightily spinning and flailing.
With low boom sound and a wisp of inky smoke he switches places with watching player, raises his arms in triumph and runs off into the carnival towards the haunted house. The player is now in the straight jacket drowning in the giant tank of water. A shark swims up from the bottom…
A perception check of DC 15 reveals a SHARD at the bottom of the tank by anyone involved
Purpose / Function
Hunter Shark
Large beast, unaligned
Armor Class 12 (Natural Armor)
Hit Points 45 (6d10+12)
Speed Swim 40 ft.
STR
18 (+4) DEX
13 (+1) CON
15 (+2) INT
1 (-5) WIS
10 (+0) CHA
4 (-3)
Skills Perception +2
Senses Blindsight 30 Ft., passive Perception 12
Challenge 2 (450 XP)
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.
Type
Room, Entertainment, Games court
Characters in Location
Comments