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Queen's Claw Guards Stats

Race: Tabaxi
Class & Level: Fighter 10 (Champion)
Background: Soldier
Alignment: Lawful Neutral
COMBAT 
  • 15 ... Passive Perception
  • +5 ... Initiative Modifier
  • Armor Class 19 ... Armor worn: chain mail, shield
  • 30 ft. Speed ... Base distance per move
  • 94 hit points
    Longbow. Ranged Weapon Attack: +11 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
Fighting Style: Defense. In armor, gain +1 to AC.
  Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Perception, Stealth • Languages: Common, Elvish     • Medium Size (5' 10", 126 lbs.)   • Darkvision (60 feet)   • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)   • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+2 slashing damage on hit)     Fighter Class Features [PHB p. 70]   • Fighting Style (Archery)   • Second Wind (regain 1d10+10 h.p.)   • Action Surge (extra action in turn once betw. short rests)   • Improved Critical (crit on 19 or 20)   • Extra Attack (2/attack)   • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)   • Indomitable (reroll save 1 time betw. long rests)   • Second Fighting Style (Defense)   Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.   Fighting Style: Defense. In armor, gain +1 to AC.       EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 766 gold pieces (gp 17 silver pieces (sp 48 copper pieces (cp 2 gems (worth 100 gp each)

Physical Description

General Physical Condition

  • Strength 14
  • +2 ... Strength Ability Checks
  • +6 ... Strength Saving Throws *
  • +6 ... Athletics Skill *
  • Dexterity 20
  • +5 ... Dexterity Ability Checks
  • +5 ... Dexterity Saving Throws
  • +9 ... Acrobatics Skill *
  • +7 ... Sleight of Hand Skill
  • +9 ... Stealth Skill * (Disadv.)
  • Constitution 16
  • +3 ... Constitution Ability Checks
  • +7 ... Constitution Saving Throws *
  • Intelligence 8
  • Wisdom 12
  • +1 ... Wisdom Ability Checks
  • +1 ... Wisdom Saving Throws
  • +5 ... Animal Handling Skill *
  • +1 ... Insight Skill
  • +1 ... Medicine Skill
  • +5 ... Perception Skill *
  • +1 ... Survival Skill
  • Charisma 11
Children

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