Queen's Claw Guards Stats
Race: Tabaxi
Class & Level: Fighter 10 (Champion)
Background: Soldier
Alignment: Lawful Neutral
COMBAT
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
Fighting Style: Defense. In armor, gain +1 to AC.
Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Perception, Stealth • Languages: Common, Elvish • Medium Size (5' 10", 126 lbs.) • Darkvision (60 feet) • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed) • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+2 slashing damage on hit) Fighter Class Features [PHB p. 70] • Fighting Style (Archery) • Second Wind (regain 1d10+10 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills) • Indomitable (reroll save 1 time betw. long rests) • Second Fighting Style (Defense) Fighting Style: Archery. Add +2 to hit for any ranged weapon attack. Fighting Style: Defense. In armor, gain +1 to AC. EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 766 gold pieces (gp 17 silver pieces (sp 48 copper pieces (cp 2 gems (worth 100 gp each)
Class & Level: Fighter 10 (Champion)
Background: Soldier
Alignment: Lawful Neutral
COMBAT
- 15 ... Passive Perception
- +5 ... Initiative Modifier
- Armor Class 19 ... Armor worn: chain mail, shield
- 30 ft. Speed ... Base distance per move
- 94 hit points
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
Fighting Style: Defense. In armor, gain +1 to AC.
Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Perception, Stealth • Languages: Common, Elvish • Medium Size (5' 10", 126 lbs.) • Darkvision (60 feet) • Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed) • Cat's Claws (climbing speed 20 ft., natural attack does 1d4+2 slashing damage on hit) Fighter Class Features [PHB p. 70] • Fighting Style (Archery) • Second Wind (regain 1d10+10 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills) • Indomitable (reroll save 1 time betw. long rests) • Second Fighting Style (Defense) Fighting Style: Archery. Add +2 to hit for any ranged weapon attack. Fighting Style: Defense. In armor, gain +1 to AC. EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 766 gold pieces (gp 17 silver pieces (sp 48 copper pieces (cp 2 gems (worth 100 gp each)
Physical Description
General Physical Condition
- Strength 14
- +2 ... Strength Ability Checks
- +6 ... Strength Saving Throws *
- +6 ... Athletics Skill *
- Dexterity 20
- +5 ... Dexterity Ability Checks
- +5 ... Dexterity Saving Throws
- +9 ... Acrobatics Skill *
- +7 ... Sleight of Hand Skill
- +9 ... Stealth Skill * (Disadv.)
- Constitution 16
- +3 ... Constitution Ability Checks
- +7 ... Constitution Saving Throws *
- Intelligence 8
- Wisdom 12
- +1 ... Wisdom Ability Checks
- +1 ... Wisdom Saving Throws
- +5 ... Animal Handling Skill *
- +1 ... Insight Skill
- +1 ... Medicine Skill
- +5 ... Perception Skill *
- +1 ... Survival Skill
- Charisma 11
Children
Comments