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Rabbitfolk

Rabbitfolk are small, though not the smallest of Tanaheim's major races. They are taller than halflings, standing a bit less than three and a half feet tall, but a little more lanky, weighing about 35 pounds. Rabbitfolk from northern climes have white hair on their heads and bodies, while those from southern areas of the island nation will have hair of a darker color. The hair is thickest along the shins, forearms, chest, and elongated ears, resembling a rabbit's. Their faces are also very rabbit-like, showing buck teeth and light colored eyes. Rabbitfolk like lavish clothing with earthen tones for colors, preferring whites, greens, and brown hues over reds and purples. They have a preference for robes and coats, as well as long sleeve shirts, preferring the comfort they bring.
Rabbitfolk are naturally drawn to people. They are extroverted and genuinely enjoy the company of others. This behavior is symbiotic, as most others enjoy the company of rabbitfolk. There is the superstition that rabbitfolk are lucky, so the only time their presence is not particularly welcome is when playing games of chance, such as dice and three-dragon ante.
Rabbitfolk are kind and caring, placing a great deal of stock in performing good deeds, but the expectation of reward is not something that enters their minds. They live their lives getting a thrill out of playing pranks and tricks, harboring a lackadaisical approach to life, but this almost never leads to harm of another other than a bruised ego. In fact, they enjoy making people of high standing uncomfortable, but don't do so out of malice, merely annoyance for such stiffness. Rabbitfolk are well-liked and mainly serve in public function where they can affect the greatest outcomes, such as diplomats, advocates, and sometimes politicians. They are convincing liars, but it's not something they like doing.
The rabbitfolk character is a race that bears many similarities but are commonly separated into a few groups. Pleasant and laid back, there are few people that hate rabbitfolk.
Ability Score Increase. Your Dexterity increases by 2 and one other score of your choice.
Age. Rabbitfolk usually live a little over a century before they pass away. They become adults at around age 16 or 17.
Acute Awareness: Add Proficiency bonus to Perception checks
Size. Rabbitfolk tend to be short and lithe, standing about 3 feet tall, but weighing not much more than 35 lbs. Your size is Small.
Speed. Your base walking speed is 35 feet.
Scramble - You can move through the space of any creature that is of a size larger than you.
Rabbit's Foot.  When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. 
Languages. You can speak, read, and write Common and Beast Speech.
Darkvision 60 ft.
Origin/Ancestry
They are native to Ventenheim
Geographic Distribution

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