Rani Sunfish
A Water Genasi woman who is part of the Verdant Sigil in Oraheim
Physical Description
General Physical Condition
Race: Water Genasi
Class & Level: Druid 10 (Circle of the Coastal) Background: Charlatan Alignment: Chaotic Good Experience: 65,920 xp ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any) Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws -1 ... Athletics Skill 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +5 ... Sleight of Hand Skill * +1 ... Stealth Skill Constitution 16 +3 ... Constitution Ability Checks +3 ... Constitution Saving Throws Intelligence 10 +0 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +4 ... Nature Skill * +0 ... Religion Skill Wisdom 20 +5 ... Wisdom Ability Checks +9 ... Wisdom Saving Throws * +9 ... Animal Handling Skill * +5 ... Insight Skill +5 ... Medicine Skill +5 ... Perception Skill +5 ... Survival Skill Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +5 ... Deception Skill * +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill COMBAT [PHB p. 189] 15 ... Passive Perception +1 ... Initiative Modifier Armor Class 14 ... Armor worn: leather armor, wooden shield 30 ft. Speed ... Base distance per move 83 hit points ... 10d8 Hit Dice Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+1 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.) Thorn Whip Cantrip. Melee Spell Attack: +9 to hit, range 30 ft. Hit: 2d6+9 piercing damage and target Large or smaller pulled 10 feet closer to you. FEATURES, TRAITS, SPECIAL ABILITIES Charlatan Background [PHB p. 128] • Feature: False Identity. • Traits: Taught by fiendish tutor. Older sibling was transformed into a mind flayer. • Ideal: Out to prove self-worth. • Bond: Donates to like-mined temples. • Flaw: Greed wins over smarts. Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, shields (nonmetal only) • Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear • Tools: disguise kit, forgery kit • Saving Throws: Intelligence, Wisdom • Skills: Animal Handling, Deception, Nature, Sleight of Hand • Languages: Common, Primodial Water Genasi Traits [EEPC p. 7] • Age: 41 years old • Medium Size (5' 4", 174 lbs.) • Acid Resistance (half damage) to acid damage) • Amphibious (breathe air and water) • Swim (swimming speed of 30 feet) • Call To The Wave (use the Shape Water cantrip and Create Or Destroy Water spell once betw. long rests, Constitution as spellcasting ability) Druid Class Features [PHB p. 65] • Ritual Casting • Wild Shape (max. CR 1, twice betw. short or long rests) • Natural Recovery (regain spell slots in short rest) • Land's Stride (move through plants, adv. on saves) • Nature's Ward (fey cannot charm; immune poison, disease) Thorn Whip Cantrip. Melee Spell Attack: +9 to hit, range 30 ft. Hit: 2d6+9 piercing damage and target Large or smaller pulled 10 feet closer to you. Spellcasting [PHB p. 201] Spell Attack Modifier +9 Spell Save DC 17 Cantrips Known: Druidcraft, Guidance, Resistance, Thorn Whip Prepared Spells 1st Level (4 slots): Detect Magic, Cure Wounds, Faerie Fire, Animal Friendship 2nd Level (3 slots): Mirror Image*, Misty Step*, Lesser Restoration, Barkskin, Hold Person, Beast Sense 3rd Level (3 slots): Water Breathing*, Water Walk*, Dispel Magic, Call Lightning, Meld into Stone 4th Level (3 slots): Control Water*, Freedom Of Movement*, Dominate Beast, Polymorph 5th Level (2 slots): Conjure Elemental*, Scrying*, Reincarnate, Mass Cure Wounds EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 43 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 755 gold pieces (gp 36 silver pieces (sp 6 copper pieces (cp 2 gems (worth 100 gp each)
Class & Level: Druid 10 (Circle of the Coastal) Background: Charlatan Alignment: Chaotic Good Experience: 65,920 xp ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any) Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws -1 ... Athletics Skill 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +5 ... Sleight of Hand Skill * +1 ... Stealth Skill Constitution 16 +3 ... Constitution Ability Checks +3 ... Constitution Saving Throws Intelligence 10 +0 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +4 ... Nature Skill * +0 ... Religion Skill Wisdom 20 +5 ... Wisdom Ability Checks +9 ... Wisdom Saving Throws * +9 ... Animal Handling Skill * +5 ... Insight Skill +5 ... Medicine Skill +5 ... Perception Skill +5 ... Survival Skill Charisma 12 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +5 ... Deception Skill * +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill COMBAT [PHB p. 189] 15 ... Passive Perception +1 ... Initiative Modifier Armor Class 14 ... Armor worn: leather armor, wooden shield 30 ft. Speed ... Base distance per move 83 hit points ... 10d8 Hit Dice Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+1 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.) Thorn Whip Cantrip. Melee Spell Attack: +9 to hit, range 30 ft. Hit: 2d6+9 piercing damage and target Large or smaller pulled 10 feet closer to you. FEATURES, TRAITS, SPECIAL ABILITIES Charlatan Background [PHB p. 128] • Feature: False Identity. • Traits: Taught by fiendish tutor. Older sibling was transformed into a mind flayer. • Ideal: Out to prove self-worth. • Bond: Donates to like-mined temples. • Flaw: Greed wins over smarts. Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, shields (nonmetal only) • Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear • Tools: disguise kit, forgery kit • Saving Throws: Intelligence, Wisdom • Skills: Animal Handling, Deception, Nature, Sleight of Hand • Languages: Common, Primodial Water Genasi Traits [EEPC p. 7] • Age: 41 years old • Medium Size (5' 4", 174 lbs.) • Acid Resistance (half damage) to acid damage) • Amphibious (breathe air and water) • Swim (swimming speed of 30 feet) • Call To The Wave (use the Shape Water cantrip and Create Or Destroy Water spell once betw. long rests, Constitution as spellcasting ability) Druid Class Features [PHB p. 65] • Ritual Casting • Wild Shape (max. CR 1, twice betw. short or long rests) • Natural Recovery (regain spell slots in short rest) • Land's Stride (move through plants, adv. on saves) • Nature's Ward (fey cannot charm; immune poison, disease) Thorn Whip Cantrip. Melee Spell Attack: +9 to hit, range 30 ft. Hit: 2d6+9 piercing damage and target Large or smaller pulled 10 feet closer to you. Spellcasting [PHB p. 201] Spell Attack Modifier +9 Spell Save DC 17 Cantrips Known: Druidcraft, Guidance, Resistance, Thorn Whip Prepared Spells 1st Level (4 slots): Detect Magic, Cure Wounds, Faerie Fire, Animal Friendship 2nd Level (3 slots): Mirror Image*, Misty Step*, Lesser Restoration, Barkskin, Hold Person, Beast Sense 3rd Level (3 slots): Water Breathing*, Water Walk*, Dispel Magic, Call Lightning, Meld into Stone 4th Level (3 slots): Control Water*, Freedom Of Movement*, Dominate Beast, Polymorph 5th Level (2 slots): Conjure Elemental*, Scrying*, Reincarnate, Mass Cure Wounds EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 43 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 755 gold pieces (gp 36 silver pieces (sp 6 copper pieces (cp 2 gems (worth 100 gp each)
Current Location
Species
Age
45
Children
Gender
Female
Eyes
Bright Blue
Hair
Blue streaked with white
Skin Tone/Pigmentation
Blue
Height
6'
Weight
130
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