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Solin Knull

Race: High Elf Class & Level: Cleric 2 Background: Soldier Alignment: Lawful Good Experience: 309 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 12 +1 ... Strength Ability Checks +1 ... Strength Saving Throws +3 ... Athletics Skill * 180 lbs. ... Maximum Carrying Capacity 360 lbs. ... Max. Push or Drag (Speed -5 ft.) 360 lbs. ... Maximum Lift   Dexterity 10 +0 ... Dexterity Ability Checks +0 ... Dexterity Saving Throws +0 ... Acrobatics Skill +0 ... Sleight of Hand Skill +0 ... Stealth Skill (Disadv.)   Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 15 +2 ... Intelligence Ability Checks +2 ... Intelligence Saving Throws +4 ... Arcana Skill * +6 ... History Skill ** +2 ... Investigation Skill +2 ... Nature Skill +6 ... Religion Skill **   Wisdom 15 +2 ... Wisdom Ability Checks +4 ... Wisdom Saving Throws * +2 ... Animal Handling Skill +2 ... Insight Skill +2 ... Medicine Skill +4 ... Perception Skill * +2 ... Survival Skill   Charisma 10 +0 ... Charisma Ability Checks +2 ... Charisma Saving Throws * +0 ... Deception Skill +2 ... Intimidation Skill * +0 ... Performance Skill +2 ... Persuasion Skill *   COMBAT [PHB p. 189]   14 ... Passive Perception +0 ... Initiative Modifier   Armor Class 16 ... Armor worn: Scale mail and shield   30 ft. Speed ... Base distance per move   15 hit points ... 2d8 Hit Dice   Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)   Light Crossbow. Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)   Fire Bolt Cantrip. Ranged Spell Attack: +4 to hit, targets one creature or object within 120 ft. range. Hit: 1d10 fire damage and unattended flammable objects catch on fire.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor, medium armor, shields • Weapons: simple weapons, longbow, longsword, shortbow, shortsword • Tools: one type of gaming set, vehicles (land) • Saving Throws: Wisdom, Charisma • Skills: Arcana, Athletics, History, Intimidation, Perception, Persuasion, Religion • Languages: Common, Dwarvish, Elvish, Draconic   High Elf Traits [PHB p. 23] • Age: 202 years old • Medium Size (5' 9", 120 lbs.) • Darkvision (60 feet) • Fey Ancestry (vs. charm, no sleep) • Elf Weapon Training (swords, bows) • Keen Senses (Perception) • Trance (4 hrs. as 8 hrs. sleep) • Cantrip (Fire Bolt)   Cleric Class Features [PHB p. 57] • Ritual Casting • Blessing Of Knowledge (bonus languages, skill expertise) • Channel Divinity (1 use betw. short or long rests) • Channel Divinity: Knowledge Of The Ages (10 min. proficiency with one skill or tool) • Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)   Spellcasting [PHB p. 201] Spell Attack Modifier +4 Spell Save DC 12 Cantrips Known: Fire Bolt, Mending, Spare the Dying, Thaumaturgy   Prepared Spells 1st Level (3 slots): Command*, Identify*, Cure Wounds, Detect Magic, Inflict Wounds, Guiding Bolt   * Spell is always prepared and does not count against number of prepared spells.   Soldier Features [PHB p. 140] • Military Rank   EQUIPMENT & TREASURE   Carried Gear: scale mail (AC 14), shield (AC +2), longsword, mace, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)   Coins & Gems: 10 gold pieces (gp 33 silver pieces (sp 51 copper pieces (cp 2 gems (worth 10 gp each)
Current Location
Species
Year of Death
2969
Children
Eyes
Blue
Hair
Light brown shoulder length
Skin Tone/Pigmentation
Pale white
Height
5’6
Weight
110
Aligned Organization

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