Solin Knull
Race: High Elf
Class & Level: Cleric 2
Background: Soldier
Alignment: Lawful Good
Experience: 309 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 12
+1 ... Strength Ability Checks
+1 ... Strength Saving Throws
+3 ... Athletics Skill *
180 lbs. ... Maximum Carrying Capacity
360 lbs. ... Max. Push or Drag (Speed -5 ft.)
360 lbs. ... Maximum Lift
Dexterity 10
+0 ... Dexterity Ability Checks
+0 ... Dexterity Saving Throws
+0 ... Acrobatics Skill
+0 ... Sleight of Hand Skill
+0 ... Stealth Skill (Disadv.)
Constitution 13
+1 ... Constitution Ability Checks
+1 ... Constitution Saving Throws
Intelligence 15
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+4 ... Arcana Skill *
+6 ... History Skill **
+2 ... Investigation Skill
+2 ... Nature Skill
+6 ... Religion Skill **
Wisdom 15
+2 ... Wisdom Ability Checks
+4 ... Wisdom Saving Throws *
+2 ... Animal Handling Skill
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+2 ... Survival Skill
Charisma 10
+0 ... Charisma Ability Checks
+2 ... Charisma Saving Throws *
+0 ... Deception Skill
+2 ... Intimidation Skill *
+0 ... Performance Skill
+2 ... Persuasion Skill *
COMBAT [PHB p. 189]
14 ... Passive Perception
+0 ... Initiative Modifier
Armor Class 16 ... Armor worn: Scale mail and shield
30 ft. Speed ... Base distance per move
15 hit points ... 2d8 Hit Dice
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)
Light Crossbow. Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Fire Bolt Cantrip. Ranged Spell Attack: +4 to hit, targets one creature or object within 120 ft. range. Hit: 1d10 fire damage and unattended flammable objects catch on fire.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, longbow, longsword, shortbow, shortsword
• Tools: one type of gaming set, vehicles (land)
• Saving Throws: Wisdom, Charisma
• Skills: Arcana, Athletics, History, Intimidation, Perception, Persuasion, Religion
• Languages: Common, Dwarvish, Elvish, Draconic
High Elf Traits [PHB p. 23]
• Age: 202 years old
• Medium Size (5' 9", 120 lbs.)
• Darkvision (60 feet)
• Fey Ancestry (vs. charm, no sleep)
• Elf Weapon Training (swords, bows)
• Keen Senses (Perception)
• Trance (4 hrs. as 8 hrs. sleep)
• Cantrip (Fire Bolt)
Cleric Class Features [PHB p. 57]
• Ritual Casting
• Blessing Of Knowledge (bonus languages, skill expertise)
• Channel Divinity (1 use betw. short or long rests)
• Channel Divinity: Knowledge Of The Ages (10 min. proficiency with one skill or tool)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
Spellcasting [PHB p. 201]
Spell Attack Modifier +4
Spell Save DC 12
Cantrips Known: Fire Bolt, Mending, Spare the Dying, Thaumaturgy
Prepared Spells
1st Level (3 slots): Command*, Identify*, Cure Wounds, Detect Magic, Inflict Wounds, Guiding Bolt
* Spell is always prepared and does not count against number of prepared spells.
Soldier Features [PHB p. 140]
• Military Rank
EQUIPMENT & TREASURE
Carried Gear: scale mail (AC 14), shield (AC +2), longsword, mace, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (dagger, broken blade, or piece of a banner)
Coins & Gems: 10 gold pieces (gp 33 silver pieces (sp 51 copper pieces (cp 2 gems (worth 10 gp each)
Current Location
Species
Year of Death
2969
Children
Eyes
Blue
Hair
Light brown shoulder length
Skin Tone/Pigmentation
Pale white
Height
5’6
Weight
110
Aligned Organization
Comments