The Dark Child
A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair.
Armor Class 13
Hp 34
Speed 40ft.
Str 13
Den 12
Con 13
Int 11
Wis 10
Cha 12
Darkvision 60ft., passive perception of 10
Constructed fortitude - if damage reduces the child to 0 hit points it must make a constitution saving throw of DC 5+ the damage taken. Unless the damage is lightning or a critical. On a success the dark child stays at 1 HP.
Magic Resistance - The dark child has advantage on saving throws against spells and other magical effects.
Sentient Cognition - The dark child has disadvantage on wisdom insight rolls and other creatures have advantage on charisma deception checks.
Actions - Bite (Melee Weapon). +4 to hit
Reach 5 ft. 1d6+3 Piercing damage
Slam (melee Weapon) +4 to hit
Reach 5 ft. 1d6+2 bludgeoning damage.
Upload- If there is a clockwork or magically animated creature around the Dark child can attempt to enter it and control it. Contested Charisma check.
Children
Comments