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The Dark Child

A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair.   Armor Class 13 Hp 34 Speed 40ft. Str 13 Den 12 Con 13 Int 11 Wis 10 Cha 12 Darkvision 60ft., passive perception of 10 Constructed fortitude - if damage reduces the child to 0 hit points it must make a constitution saving throw of DC 5+ the damage taken.  Unless the damage is lightning or a critical.  On a success the dark child stays at 1 HP. Magic Resistance - The dark child has advantage on saving throws against spells and other magical effects. Sentient Cognition - The dark child has disadvantage on wisdom insight rolls and other creatures have advantage on charisma deception checks. Actions - Bite (Melee Weapon). +4 to hit Reach 5 ft. 1d6+3 Piercing damage Slam (melee Weapon) +4 to hit Reach 5 ft. 1d6+2 bludgeoning damage. Upload-  If there is a clockwork or magically animated creature around the Dark child can attempt to enter it and control it.  Contested Charisma check.
Children

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