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The dark Dining room

Room 6 - The Dark Jester dances in the middle of the room. He is on top of a dinner table laden with glassware and utensils. Food and plates go flying as he moves. The table is ringed by 12 chairs and the floor is full of old food and debris to the point where the terrain is considered rough. Once the players are in the room the gas begins to fill the air. Much like the Joker toxin in acts much like Tasha’s hideous laughter. Instead of a wisdom check though we will make it constitution DC 18. Anyone who fails falls to the floor in a fit of hysterical laughter. The magic jester hat will once again make the wearer immune or there should be hypo shock antidotes found earlier in the campaign. Once defeated the dark jester has the final shard on him. It is the pink shard.

Purpose / Function

A Death Jester is an animated skeleton that continues its existence by causing grim, comedic, and absurd deaths. It has a handful of notable abilities and spells. Joker's Shuffle lets it trade locations and appearances with another creature for 1 hour. Ridicule Hope lets it cause a spell that would have healed to do damage instead. Spells disguise self, grease, magic mouth, misty step, mirror image, delayed blast fireball, mislead, seeming, or any scroll of chaos magic   Medium undead, chaotic evil   Armor Class 18 (natural armor) Hit Points 136 (16d8 + 64) Speed 30 ft.   STR DEX CON INT WIS CHA 14 (+2) 22 (+6) 18 (+4) 16 (+3) 16 (+3) 20 (+5) Saving Throws Dex +10, Con +8, Cha +9 Skills Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10 Damage Resistances cold Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses darkvision 60 ft., passive Perception 17 Languages Abyssal, Celestial, Common, Gnomish, telepathy 60 ft. Challenge 11 (7,200 XP)
Type
Room, Common, Dining Room

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