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The Dark Nursery

This room looks like a child’s nursery. It is dark and all the furniture is dark and stained with back ichor. A crib lies broken in the corner and a rocking chair is near the middle of the room and is rocking lightly on it’s own. A large chest of drawers is in the middle of the room. On the other side on the south side of the room is smaller rocking chair.   A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair facing the next door. The door is locked and if anyone touches it the doll attacks. The door is on the south wall and has a sign above it that just reads “wooden room”

Purpose / Function

A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair. Armor Class 13 Hp 34 Speed 40ft. Str 13 Den 12 Con 13 Int 11 Wis 10 Cha 12 Darkvision 60ft., passive perception of 10 Constructed fortitude - if damage reduces the child to 0 hit points it must make a constitution saving throw of DC 5+ the damage taken. Unless the damage is lightning or a critical. On a success the dark child stays at 1 HP. Magic Resistance - The dark child has advantage on saving throws against spells and other magical effects. Sentient Cognition - The dark child has disadvantage on wisdom insight rolls and other creatures have advantage on charisma deception checks. Actions - Bite (Melee Weapon). +4 to hit Reach 5 ft. 1d6+3 Piercing damage Slam (melee Weapon) +4 to hit Reach 5 ft. 1d6+2 bludgeoning damage. Upload- If there is a clockwork or magically animated creature around the Dark child can attempt to enter it and control it. Contested Charisma check.
Type
Room, Entertainment, Playroom

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