The Dark Nursery
This room looks like a child’s nursery. It is dark and all the furniture is dark and stained with back ichor. A crib lies broken in the corner and a rocking chair is near the middle of the room and is rocking lightly on it’s own. A large chest of drawers is in the middle of the room. On the other side on the south side of the room is smaller rocking chair.
A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair facing the next door. The door is locked and if anyone touches it the doll attacks. The door is on the south wall and has a sign above it that just reads “wooden room”
Purpose / Function
A porcelain doll in a dark red dress with yellow trim and ribbons sits in a small rocking chair.
Armor Class 13
Hp 34
Speed 40ft.
Str 13
Den 12
Con 13
Int 11
Wis 10
Cha 12
Darkvision 60ft., passive perception of 10
Constructed fortitude - if damage reduces the child to 0 hit points it must make a constitution saving throw of DC 5+ the damage taken. Unless the damage is lightning or a critical. On a success the dark child stays at 1 HP.
Magic Resistance - The dark child has advantage on saving throws against spells and other magical effects.
Sentient Cognition - The dark child has disadvantage on wisdom insight rolls and other creatures have advantage on charisma deception checks.
Actions - Bite (Melee Weapon). +4 to hit
Reach 5 ft. 1d6+3 Piercing damage
Slam (melee Weapon) +4 to hit
Reach 5 ft. 1d6+2 bludgeoning damage.
Upload- If there is a clockwork or magically animated creature around the Dark child can attempt to enter it and control it. Contested Charisma check.
Type
Room, Entertainment, Playroom
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