Venom Roccaman
Venom Roccaman
STR
19 +4
DEX
20 +5
CON
19 +4
INT
14 +2
WIS
13 +1
CHA
14 +2
Spike ball
Using one of it’s attack actions when it has not used it’s hardened
shell, it can extend a series of massive spikes from it’s body to attack
any creature within 15’. Each creature must make a DC 17 Dexterity
saving throw or take 4d6 piercing damage and 1d8 poison damage.
Web Draw / Push
Roccaman can use a massive appendage to draw a creature towards it
or push a creature away from it 15’. The target must make a DC 17
strength saving throw or be pushed or pulled.
On a success the target is not
moved but takes 1d8 Poison damge, on a fail the target is moved and takes
1d8 Poison damage.
Actions
3X melee attacks
Bladed Sweep.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 15 (2d10 + 4) slashing damage.
Poison Tipped - DC 15 Con Save or take 1d6 poison
damage each rd. duration 6 rds.
On a critical hit, the target is pushed up to 10 feet away
and knocked prone.
Stretch Bludgeon
Roccaman makes an attack with its webby appendage.
15’ range and a bludgeoning damage. +10 to hit
3d6 + 4 bludgeoning and 1d8 poison damage.
Bite
+8 to hit, 3d10 piercing damage and 1d8 poison damage.
The creature is also grappled. DC 17 strength save to escape
Reactions
Hardened Shell
When targeted by a melee attack that would otherwise hit
Roccaman can use a reaction to harden his fluid shell increasing his
AC by 5 until the beginning of it's turn.
Recharges on a 5-6 on a D6.
Comments