Oni Species in Tarana | World Anvil
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Oni

Oni dominate the land with their tremendous power and extreme stalking and fighting abilities. The face of a devil, the build of an ogre, and the mind of a fae, these creatures are truly the deadliest warriors. No one is capable of out thinking or defeating an oni without many years of training.  

Masters of the Fight

  Oni have mastered the way their bodies function and theri capabilities. No oni would run into a fight with the possibility of death, but only when success is absolute. The Fiendish inheritance of oni allow them to dominate fights and outwit their oppoinents. An oni with extreme fighting capabilities can easily best their opponents in seconds, memorizing all their techniques and counter attacks.  

Magical Inheritance

  Oni naturally inherit the magical capabilities of their ancestors, but tend to use it to impress others or to defeat their enemies. The three types of oni each have special magical abilities as their heritage comes from different origins.  

Oni

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A healthy oni will usually live to 800-1000 years long before death.
alignment: Almost all oni are lawful in some way, however some lean towards evil, and others towards good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common, Infernal, and Giant
race features:
Superior Darkvision. Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Oni Weapon Training. You are proficient with the club.   Savage Attacks. Once per short or long rest, when you roll damage for a melee weapon attack, you can reroll the weapons damage die and use either total.

Blue Oni

Oni which have desacended from the ancient blue oni gain the following traits.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A healthy oni will usually live to 800-1000 years long before death.
alignment: Almost all oni are lawful in some way, however some lean towards evil, and others towards good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common, Infernal, and Giant
parent race: Oni
race features:
Superior Darkvision. Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Oni Weapon Training. You are proficient with the club.   Savage Attacks. Once per short or long rest, when you roll damage for a melee weapon attack, you can reroll the weapons damage die and use either total.   Fiendish Skin. When you take damage you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can't use it again until you finish a long rest.

Red Oni

Oni which have descended from the Ancient Red Oni gain the following traits.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A healthy oni will usually live to 800-1000 years long before death.
alignment: Almost all oni are lawful in some way, however some lean towards evil, and others towards good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common, Infernal, and Giant
parent race: Oni
race features:
Superior Darkvision. Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Oni Weapon Training. You are proficient with the club.   Savage Attacks. Once per short or long rest, when you roll damage for a melee weapon attack, you can reroll the weapons damage die and use either total.   Magic Instincts. When an enemy does not beat your AC, you may (as a reaction) make a free attack against the attacker with your current weapon. You can use this trait a number of times equal to your Dexterity Modifier. Once you use this trait,

White Oni

Oni which have desacended from the ancient white oni gain the following traits.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: A healthy oni will usually live to 800-1000 years long before death.
alignment: Almost all oni are lawful in some way, however some lean towards evil, and others towards good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common, Infernal, and Giant
parent race: Oni
race features:
Superior Darkvision. Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Oni Weapon Training. You are proficient with the club.   Savage Attacks. Once per short or long rest, when you roll damage for a melee weapon attack, you can reroll the weapons damage die and use either total.   Trickster. You know the Minor Illusion cantrip. You also know the Disguise Self spell, both of which you can only cast once per long rest.
Average Height
Between 4 and 8 feet tall.

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