Chult
With the exception of a few coastal settlements, Chult is untamed tropical wilderness: dense jungles and snaky rivers ringed by mountains, volcanos, and sheer escarpments. Walls of mountains to the west, south, and east shield the interior from the sea and from the view of sailors. The rivers are so sluggish that it can be difficult to determine which direction is upstream and which is down. The rivers pick up speed only where they thunder down through steep-sided gorges.
The safest entry points into this overgrown realm ("safest" is a relative term in this context) are on the north and east. The coast from the Bay of Chult to Refuge Bay offers beaches on which to embark into the uncharted jungle. Along the entire coast, the Bay of Chult is the only spot where travelers can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and murderous undead. The farther one moves from the coast, the more humid, hot, and inhospitable the land becomes.
Dungrunglung
The grungs of Dungrunglung toil under the tyranny of their despotic king, Groak, who is obsessed with summoning the lesser deity Nangnang and mating with her. To please their king, the grungs have erected a 60-foot-tall mud shrine, where Groak plans to woo Nangnang and where she, in turn, can bless him with generations of god-touched, royal Groaklings.Hisari
This ruined yuan-ti city stands in the jungle at the foot of the Crown, a fuming volcano that marks the western end of the Sky Lizard Mountains. A powerful ward similar to that of an antipathy/sympathy spell prevents yuan-ti from entering the city. Many of the serpent folk who once dwelled here have since relocated to Droaam.Kir Sabal
Kir Sabal is home to a flock of aarakocra and a peaceful sanctuary where heroes can find rest and safety - if they can reach it. Originally, the monastery structures could be reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are mostly intact, but the wooden walkways are rotting or missing entirely in some places. The aarakocra don't need them and have no reason to repair them.Port Castigliar
Port Castigliar is a port in name only. In fact, it's nothing more than a stretch of beach with an abandoned supply depot, seven battered huts made of bamboo and thatch, and a defiled graveyard. Undead drove away the inhabitants long ago, and ghouls have dug up the graves.Port Nyanzaru
Port Nyanzaru hugs the coastline at the south end of the Bay of Chult. No other city exists in Chult, along the coast or anywhere else, except in ruins or overrun by monstrous creatures. Until recently, Port Nyanzaru was under the firm control of Calimshan, a foreign nation. Nine years ago, Calimshan was forced to relinquish the city to a wealthy and powerful consortium of Chultan traders backed by the Ytepka Society, or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan trades have since grown into influential merchant princes, enticing folk from around Taridad with their exotic wares.Shilku
This abandoned coastal village was both destroyed and preserved by a volcanic eruption. The silent streets are buried in ash, and the harbor is chocked with cooled lava. Although devoid of human life, the city is far from dead. Mephits, firenewts, and salamanders prowl its ashen alleys and bore tunnels into cellars long sealed by volcanic stone.Capital: None
Government: Port Nyanzaru is led by the Merchant Princes, the various villages are led by their own rulers
Hallmarks: Jungles, undead, trade, ships
Interesting Things About Chult
- Certain ruins in Chult appear connected to the Age of Demons. Since the undead hoards drove the Chultans out of the jungle centuries ago, they have very little knowledge of the history of the region, but the Poison Dusk lizardfolk have ties to fiendish powers.
- House Tharashk has a strong presence in Port Nyanzaru but still knows its place under the Merchant Princes. Tharashk is the primary buyer of dragonshards and also runs some mining operations here.
- Chult is one of the richest sources of dragonshards in Noyatu, drawing waves of miners and traders to this dangerous region.
Type
Geopolitical, Country
Controlled Territories
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