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Chultan Herald

The Chultan Heralds are martial warriors whose intention was to neutralize threats without always resorting to deadly force. These combatants are a beloved symbol of peace in Port Nyanzaru. Perhaps you come from a long line of sequestered heralds who have been in the city since the sultans of Calimshan founded it, or maybe you found the age-old journal of one of the city's training officers. Regardless of how you came across this knowledge, training, and virtue, a true Chultan Herald defends the lives of all: regardless of their transgressions.   

Agent of Mercy

When you choose this archetype at 3rd level, you understand that not every villain needs a bloody ending. You gain three motes of positive magic that can be used to fuel your interactions with other creatures. These motes are called mercy dice, which are d6s. You regain all your expended mercy dice when you finish a short or long rest, and you regain 1 expended mercy die when you reduce a hostile creature to 0 hit points and choose to knock it out instead of killing it outright.    Whenever you make a Wisdom (Insight) check or Charisma check, you can choose to roll one of these dice and add the number rolled to the ability check. You can wait until after you rolled the d20 before deciding to use a mercy die but must decide before the DM say whether the roll succeeds or fails. Alternatively, you can roll a mercy die as a bonus action to gain temporary hit points equal to your Charisma modifier + the number you rolled on the die.    You keep a mercy die until it's either used or you kill an unconscious creature you had already spared. When you reach 10th level in this class, your mercy dice turn into d8s, and at 15th level, they turn into d10s.    In addition, your carefully placed strikes allow you to knock a creature out with either melee or ranged attacks  

One of the People

At 3rd level, you gain proficiency in the Persuasion and Insight skills.   

Peacebringer

Starting at 7th level, your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, you can use an action to cast the calm emotions spell. The saving throw DC for the spell equals 8 + your proficiency bonus + your Charisma modifier. Once you cast this spell, you can't cast it again until you finish a short or long rest. You can also cast this spell with any available spell slots of the appropriate level.   

Calm Mind

By 10th level, you gain an additional way to regain mercy dice. When you successfully persuade a creature to stand down or deescalate an otherwise violent situation, you regain 1 mercy die.   In addition, your mind is guarded against outside forces that would seek to sway your dedication. You can't be charmed or frightened.   

Paragon

Starting at 15th level, you can have up to 5 mercy fice at a time. You've also learned how to lead your allies using magical words of empowerment. As a bonus action, you can command a creature you can see withing 30 feet of you, spending a mercy die. When you do, roll the die. If the creature can hear you, it gains temporary hit points equal to your Charisma modifier + the number you rolled on the mercy die and can immediately use its reaction to move up to half its speed and make one weapon attack.    If a weapon attack made in this way reduces a creature to 0 hit points, that creature is magically knocked unconscious instead of killed outright.   

Heraldic Enforcer

At 18th level, your training has taught you to strike with the magic and force of a Chultan volcano. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d10 fire damage to the target. When you deal this fire damage, you can choose to spend a mercy die to add an additional 1d10 fire damage to the attack.    In addition, if you choose to knock a creature out instead of killing it outright when you reduce it to 0 hit points, the target remains unconscious for 8 hours or until a creature friendly to you uses its action to wake it, even if the target regains hit points.

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