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Crocodile

Fierce aquatic predators, crocodiles snap at unsuspecting prey with their gaping maws, grabbing and dragging victims to a watery doom.

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Monster Manual

Crocodile CR: 1/2

Large beast, any
Armor Class: 12 (natural armor)
Hit Points: 19 (3d10+3) 3d10+3
Speed: 20 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Skills: Stealth +2
Senses: passive Perception 10
Languages: -
Challenge Rating: 1/2

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) piercing damage. The target is grappled (escape dc 12) Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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