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Kolaghan Shockmaw

Known as "shockmaws," these Kolaghan broodlings have only recently emerged from the dragon tempests. Armed with lightning breath and incredible speed, they are drawn to Tarkir's arid hills and steppes where the open expanse allows them to fly unimpeded.

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Planeshift Tarkir

Kolaghan Broodling CR: 7

Large dragon, any chaotic
Armor Class: 17 (natural armor)
Hit Points: 133 (14d10 + 56) 14d10+56
Speed: 40 ft , fly: 100 ft

STR

20 +5

DEX

19 +4

CON

19 +4

INT

7 -2

WIS

13 +1

CHA

16 +3

Saving Throws: Dex +7, Con +5, Wis +4, Cha +6
Skills: Acrobatics +7, Athletics +8, Intimidation +6, Perception +6
Damage Immunities: lightning
Senses: darkvision 60 ft., passive Perception 16
Languages: Draconic; understands Common but can't speak
Challenge Rating: 7

Aggressive. As a bonus action, the dragon can move up to its speed toward a hostile creature that it can see.
Flyby. The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Siege Monster. The dragon deals double damage to objects and structures.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage 7 (2d6) lightning damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.

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