Dream Domain

The Dream Domain is the domain of subconscious creativity.

 

Dream Domain Spells

These are the additional spells for the Dream Domain at the following levels:   1st - Sleep, Cause Fear   3rd - Darkness, Mirror Image   5th - Catnap, Phantom Steed   7th - Fabricate, Phantasmal Killer   9th - Dreams, Legend Lore    

Bonus Cantrip

At 1st level, you gain a cantrip of your choice from the bard or druid spell list. For you, they count as cleric cantrips.  

Restful Spells

At 1st level, whenever you would cast a spell of first level or higher that would target your allies, heal them for a number of hit points equal to the spell's level.  

Channel Divinity: Day Dream

At 2nd level, as an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.  

Dream Form

At 6th level, as a bonus action, you may enter a state that is between both the dream realm and the waking realm, granting yourself resistance to all damage and advantage on attack rolls. This lasts for one minute or until you are subject to a critical hit. This ability can only be used once per long rest.  

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.  

Walk Back Through

At 17th level, whenever you would be reduced to 0 hit points, you fall unconscious as normal. In 3 rounds, or if you would die, you may instead, heal to half your maximum hit points. Once used this ability cannot be used again until you complete a long rest.  
Greatly Inspired by: Arcadum