Love is an unpredictable force that few understand. It breeds both hope and absolute devastation, it comes and it goes.
Love Domain Spells
At each indicated cleric level, you add the listed spells to your prepared spells
1st -
Charm Person, Animal Friendship
3rd -
Enthrall, Calm Emotions
5th -
Mass Healing Word, Spirit Guardians
7th -
Charm Monster, Guardian of Faith
9th -
Commune, Hallow
Bonus Cantrips
At 1st level, you gain two cantrips of your choice from the bard spell list. For you, they count as cleric cantrips.
Profession of Love
At 1st level, whenever an ally within 5ft of you would be attacked by an enemy, you may use your reaction to add your proficiency bonus to that ally's AC, for that attack. If this causes the attack to miss, you and your ally targeted are healed for 1d64 Hit Points. This increases to 1d6 at 3rd level, 1d8 at 5th level, and 1d12 at 9th level. You may do this an amount of times equal to 1 + your Wisdom Modifier per a short or long rest.
Channel Divinity: Embrace
At 2nd level, you may present your holy symbol as an action to cause all enemies within 30ft to have disadvantage on attack rolls for one minute. At the start of each of its turns, affected creatures may attempt a charisma saving throw to end the effect. You may end this effect on one creature of their choosing at the start of their turn.
Endearment
At 6th level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. You may use this ability a number of times equal to your wisdom modifier. You regain the uses of this ability after a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Last Goodbye
At 17th level, whenever an ally within 30ft would die, you may choose to die in their place as a reaction. If you do, you die and the ally is fully healed and is immune to damage for 1d4 rounds. In addition, they may add your wisdom modifier to attack and damage rolls of any kind. This is considered an untyped bonus and is meant to stack with anything and lasts 24 hours.
Greatly Inspired by: Arcadum