The Bosses "lair"
The main location where Ember resides and leads the noble rebellion. Was originally the home of a reclusive nobleman who had a mental illness and was hidden away from societies eyes. The noble ended up being kept in a room in the mansion and the noble rebellion writes letters in the name of the original owner of the house to keep the illusion alive. Agents of the noble rebellion often visits the bosses lair to get information and assignments under the guise of doing the charitable act of visiting the mentally ill or putting off the burdens of the nobles that are working there.
Purpose / Function
Is a place where agents of the noble rebellion can visit without falling under suspicion.
Design
Two of the more noteworthy rooms in the building is the garden and the boss's office. The garden is a greenhouse full of common medicines and some uncommon ingredients to work against poison. Ember does most of her official meetings in her office it is the most well maintained room in the mansion she sits by a desk with subtle skull designs placed on it. There is also a room made for the original occupant and is kept nice the occupant still doesn't know that he is held against his will.
Entries
The bosses office has no windows and only one door which has creaky floorboards in front of it.
Sensory & Appearance
The bosses office is a room that has dark corners and is often only sparsely lit giving it an oppressive aura. The room does have fixtures for more extreme light though when she is trying to convey a different feeling.
Alterations
The building has been changed to have multiple hidden passages for entering and exiting the building itself.
Architecture
Is a house that is purposely not very well maintained giving it the illusion of being decrepit while the actual building is as good as new Ember enjoys the lie that the house poses.
Remove these ads. Join the Worldbuilders Guild
Comments