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Cleric

Clerics on Tellene adhere to their faith’s strictures very closely, and for good reason. While the gods allow worshipers and followers some latitude with respect to their beliefs and practices, clerics must follow the faith’s doctrine strictly. Clerics that follow a god must be the same alignment as their god. Besides the living gods, clerics might follow a dead god, the Creator or follow an alignment (either Law, Good, Chaos or Evil). Clerics that do not follow a god may choose two domains for their cleric, subject to the DM’s approval. Such clerics actually receive their divine power from one or more gods (or their agents) who deem it appropriate to provide aid because the cleric somehow furthers the cause of the god. For example, a cleric that follows an alignment such as Good might receive spells from the agents of any of the fifteen good deities or even the five neutral deities (when it suits their purpose). Clerics that do not follow a specific god are rare, and are typically less powerful – or at least less influential - than their devoted counterparts.