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Livre 0: Death is overrated

The Prince is dead, long live the Emperor!
 

Where are we ?

The prince, having nearly escaped death from assassins, has been hidden by his bodyguard Gramar Harukan. Gramar was able to find a few trustworthy souls to help them flee east towards Reanaaria Bay through the mountains while a decoy was sent west in the Young Kingdoms.  

As they put as much distance between themselves and the Kalamaran infested Pekal, the group encounters a few hiccups.

Plot points/Scenes

The Palace of Death

Friends of the prince, some of his most trusted agents are awakened in the middle of the night, assassins are roaming the halls. It is most important that the prince reaches his bodyguard.

 

Escape the Inferno

The Prince must leave a small house in the northern quarters of Bet Rogala and reach the fields on the southwestern outskirts of the city. There Gramar will teleport the group through a teleporting circle, he will then produce simulacrums of the Prince retinue that will travel until they reach the city of Norga-Krangrel and disolve when they see the city. Gramar will rejoin the others and then redirect the destination of the teleporter.

Eastward!

When they start on their western path, they will encounter a regiment of Tokisian troups (1 sergeant+15 troops), they might fake them or they might kill them all.

Reaching Pipitul Woodlands 

The woodlands are a safe respite and after navigating the woods, they hear some noises in the brush. A deer jumps through them and tries to flee.

After half a day, they are approached by a squad of elven troops.

 

Bet Bireli

Bet Bireli

 

Ryakk Woods

Ryakk Woods

by Midjourney
 

Bynarr

Bynarr

 

Shyta-Thybaj

Shyta-Thybaj

Structure

Resolution

Kafen reaches Shyta-Thybaj.

Relations

Competitors

The Big Four

The four heroes of the Tokisian army that has taken Pekal are on the search for Kafen Endremin after hearing he's survived the Night of Knives in Bet Rogala.

A member of The Big Four, Toliig of the Big Four  has found their tracks and is hunting them, gradually catching up, at the latest in the Ryakk Woods .

Live Undead

After dying, the hero raises as an undead wight to pursue his victim. If they go too slowly it catches up to them and attacks relentlessly, always raising from its death. Concludes: when they leave Ardarr-Norr on a boat or Zoa on a boat.

Eternal Pyre

A fire begin to smoulder in the always-reanimating corpse of Toliig, everytime it dies, it comes back faster, stronger and more bestial.