Shrogga-pravaaz
At a Glance
The city has a mixture of buildings sized for humanoids as small as kobolds and as large as ogres side by side. The gates are massive and ominously suggest that even larger creatures might reside inside.Temples
The Way.of the Berserk, the Temple of the Stars, the Temple of the Three Strengths, The Landlord, the Church of Chance, the Church of Endless Night, the House of Hunger, the Temple of Strife, and the Conventicle of Affliction have the largest followings in Shrogga-pravaaz. The Prince of Terror is influential among both natives and transients as well. Temples attempt to ask for outrageous "rithes"—some as much as 50% of a person's income. Few receive this amount even from the most faithful of followers. Temples are not exempt from taxes of their own, but the prevalence of this tithe collection has encouraged the boldest of con artists to pose as clerics and attempt to collect tithes in the name of a god not represented by an established temple.Mages & Sages
Wizards in Shrogga-pravaaz are targets of theft because the superstitious natives believe them to be replete with magical items. Their books, weapons, and even clothing arc likely to be lifted and spirited away as soon as they are out of the wizard's sight for a moment. Therefore, wizards tend to disguise themselves by carrying cutlasses and bucklers and pretending to be pirates. Grahahn Sepicer is an exception to the rule. After allowing a would-be thief to escape all the way to the nearest market, Grahahn expertly singled him out with a lightning bolt that left nearby merchants (and pickpockets and con men) with their hair on end but unharmed.Underworld
The mines are full of stories about miners who kept gems the size of a fist without reporting them and retired. The mine owners do not stop the stories because they inspire hope and keep morale high, but if any thief is so bold as to attempt holding back on gems, the criminal is publicly executed within hours. Oora is one thief lucky enough to elude them so far. Oora discovered a flawless gem and planted it on her husband, a drunken sot who was lucky to dig a foot a day and took all of her hard-earned bonuses. Since the guards all knew he did not work, they did not bother to search him. Once out of the mines, she gave him one last kiss—just long enough to retrieve her jewel—and never entered the mines again.Government
Shosan-haasav, a kobold shaman, rules
the city as mayor. The mayor answers to the kobold chieftain
Drossen-malak Traaggar. The mayor enforces his will
by a combination of spell power and loyal followers. As a
last resort, he can call upon the wrath of the kobold chieftain,
but Traaggar has been known to side against a mayor
before and throw him to the lions in the city's arena.
Defences
A mercenary force of 125 hobgoblins and
humans is on permanent commission in the city (at least, it
has been since 530 I.R.). Ironically, this mercenary group
has greater morale and professionalism than many regulars.
The hobgoblins are often deserters from Norga-Krangrel
and bring with them that nation's vigorous military training.
The humans are usually former pirates (some of whom
began as soldiers in Tokis originally).
The soldiers are individually powerful and their
favorite tactic is to appear to break ranks as an enemy
approaches, inviting a premature charge. The skilled
warriors disable their inferior enemies and then reform,
dividing the enemy ranks and severing communications.
Captain Rolakk pays his soldiers well and they are nothing
if not loyal to the highest bidder.
Shosan-haasav's personal bodyguard could overpower
some small units alone. He handpicks his kobolds for skill
with blade and loyalty, while he chooses his ogre
bodyguards based on size and stupidity.
Guilds and Factions
The city sits near a rich collection of mines
that produce one of the world's greatest concentrations of
gemstones (bloodstones, opals, amethyst and especially
onyx). For these valuable resources, the kobolds ask for
lumber, food, textiles, and wines. Their largest trading
partners are Prompeldia, Norga-Krangrel, Bet Urala, and the
huge trade cities of Svimohzia. Merchants traveling the Elos
Road purchase water here. Kobold merchants also take
casks of water into the dozens of villages in the interior.
Primary trades include gemcutting and jewelry-making.
If piracy counts as a trade, Shrogga-pravaaz has its share of
masters and eager journeymen.
Points of interest
Drossen-malak Traaggar and the
majority of the Kobolds actually live just west of Shroggapravaaz
in a stretch of limestone canyons carved by long dead rivers. There, sustained by vast water-filled caverns,
they work mines that extend much deeper than the kobolds
can mine them. The kobolds on the lowest worked levels
nonchalantly toss out husks of dwarven miners from long
ago that were instantly mummified without even considering
what caused the desiccation of the bodies. Few races
other than kobolds could work the diminutive mines (4 feet
high by no more than 3 feet wide).
Type
City
Location under
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