Virid Death
The Verdant Plague, The Dark Death, The Boils of Doom, The Verdant Pox, this plague is currently ravaging every country in the world except Wa. Rumors spout that it originated in the countryside of Temuj, where it is currently devastating the Empire and its people as a whole. The plague would be irradicated by 1265 when the Arbiter had discovered antibiotics three years prior in order to treat the plague and thus eliminated it from the whole of Tenebra as the treatment worked worldwide.
Transmission & Vectors
The affliction is transmitted via contact with infected bodily fluids and tissues, bug bites, and aerosol cough droplets.
Causes
No one knows the true origins of this viral contagion, but it arrived first in the Empire of the Great Temuj with sightings and infections throughout the world thereafter. Many continue to blame dark magics affiliated with "subversive species" such in the Queendom of Boudigia.
Symptoms
Fever, chills, cough, vomiting, bleeding from orifices, boils, and greening of the skin followed by the death of extremities. If the victim shows no signs of improvement, they eventually go into shock and die.
Treatment
Most treatments prove fruitless such as the popping and draining of boils on the body, which only further spreads the contagion. Minor magic, blessings, and previous immunity to all diseases have proven fruitless to be fruitless in treating or curing the contagion. Extremely powerful blessings have proven fruitful in curing the virus but powerful prophets and healers of all kinds are far and few between. The best way to treat an infected area is to burn the pustules of the infected victim, which usually leads to shock as the victim dies.
Effects on Player's in 5e
- Upon a flesh and blood creature coming into 5 feet of contact with an infected individual, they must make a DC 16 Constitution saving throw, becoming infected on a failed save. This is made at disadvantage upon direct physical contact with an infected individual.
- Each day at dawn, an infected individual must make a DC 16 Con save or take 1d4 Con damage. If this damage reduces an individual's constitution score to 0, they die. Upon attempted revival with a spell, the infected individual will be resurrected with 1 Con but they will have to continue to survive for eight days.
- If an individual survives eight days, they will no longer be infected and have 5 levels of exhaustion for which in the end they can recover their con damage at a rate of 1d4 per dawn.
Prognosis
The virus has a 40-60% chance of killing a victim within 1-7 days.
Sequela
A person who survives the contagion might have peculiar side effects. These can include retrograde amnesia, scarring, and possible long-term organ diseases, but the most peculiar is the manifestation of magical or holy prowess in an extremely tiny population of survivors.
Affected Groups
This affects every species of sapience on the planet, but animals show resistance to the plague.
Hosts & Carriers
Pests and the air
Prevention
Preventing an individual from getting infected can include isolation, quarantine, mask coverings, and avoidance of areas previously marked as disease ladden.
Epidemiology
Poor conditions of life, bug bites, animal bites, large gatherings, or any kind of physical contact can possibly result in infection at a high rate.
History
The first recorded cases of the contagion were recorded in 224 E.D., but the contagion has rapidly mutated and diversified over time. It, at first, took a long time to propagate in a population and could be easily cured with magic or supernatural immunity to disease. However, the symptoms varied and the resistance to magic was recently discovered in 1262 E.D. It was eliminated in 1265 E.D.
Cultural Reception
Most people fear the rapid spread of this contagion in recent years, and most species blame the "subversive" races of people for the spread of the contagion across Tenebra. A great many pogroms have occurred due to numerous people blaming the "subversive" species for the spread of the disease.
Type
Viral
Origin
Mutated
Cycle
Short-term
Rarity
Common
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